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skeelogy

  1. @tuan_kuranes Where's the Ogre showcase forum? Mind helping me post it there instead? I mean, if you think it's worth posting...
  2. Just when you thought some of the programming languages are old and obsolete, think again... http://bit.ly/tzfsj
  3. just created his first Shake node. Shake's API seems much cleaner than Maya's...
  4. Frankencamera@Stanford: takes HDRI directly in camera and even change focus after taking the picture? http://bit.ly/cbNYF
  5. Awesome! Sony Pictures Imageworks releases open source projects. They even bothered to create logos. ( http://bit.ly/2MPkMG )
  6. just came back from his Europe Tour. 8 cities, 4 countries, 2 weeks, 1 dead tired body.
  7. is porting some of his old HLSL hardware shader codes to Maya for some real-time preview goodness
  8. is working on a more controllable rigid body simulation system for Maya
  9. There's something seriously wrong with current simulation tools and workflows. I'm having ideas on how to change them.
  10. has been leaving the office late recently, only to see the dark sky, just like in winter.
  11. My Alienware Area 51 X58 Gaming PC is here!
  12. Are you experiencing the Lake Wobegon effect? http://bit.ly/gwZWa
  13. just turned his visa gift card into a spyder
  14. @jorge0018 ...is too tough for Boujou or PFTrack to solve. I got them solved anyway, don't worry about me =D Cheers!
  15. @jorge0018 yeah, thanks for the tips dude. I know about the locators and gold tracks. It's just that the plates that I'm working on...
  16. Reading: "A.I.Fighter" ( http://bit.ly/Rs4jT )
  17. has ideas for developing a #bodytracking software, based on his experience with #rigging and #matchmoving. Would you buy such a software?
  18. @jorge0018 I'll be trying out #SynthEyes soon. You reckon that it's a good matchmove software I suppose?
  19. @jorge0018 I was solving some difficult hand-held night shot with zoom, motion blur and moving elements blocking trackable points.
  20. is testing how yoono works. Seems quite handy to manage all the Web 2.0 applications...