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sinbad_ogre

  1. Grabbing the ZeroGear beta! Sign up for public beta access here: http://bit.ly/1tUmnc
  2. Still using UserDefinedObject? It's been deprecated for ages and is gone in 1.7. You should be using inheritance-free Ogre::Any by now.
  3. Ogre statically analysed with CppDepend by Issam Lahlali: http://is.gd/4QMO1 Pretty interesting & pleasing results
  4. argh, my front case fan is making so much noise, but I need to take apart too much of the machine to clean it properly. /turns up music
  5. My DVCS review Score Card: http://is.gd/4P1Kq . It's ridiculously close, which is annoying :?
  6. @AshMcConnell Dave Grohl is outrageously talented, ta for the link
  7. The VC8 1.6.4 SDK was missing a few headers, quite how is a mystery but this is now rectified. Thanks to @crowdscontrol for letting me know
  8. RT @runicgames: We have a PENNY ARCADE comic today!!! http://bit.ly/4xQj92 directly, or http://www.penny-arcade.com... /dieshappy
  9. @crowdscontrol odd, the header is there in 1.6.3, dunno how it got missed in .4 (scripted sdk). http://is.gd/4N81k , put in samples/include
  10. @crowdscontrol in the SDK it's in samples/include normally. Will download again to check
  11. @crowdscontrol unless you're in trunk, in which case it's gone because we don't use CEGui in core anymore. See CEGui's repos for the lib.
  12. @crowdscontrol I misread, thought you meant CEGui. OgreCEGuiRenderer is in the source - Samples/Common/CEGuiRenderer. We don't ship the dll.
  13. @crowdscontrol It's not. Precompiled dependencies include both.
  14. Testing Ogre on Gitorious: http://www.gitorious.org/og...
  15. Wow, code.google.com is slow this morning
  16. Check out the new ZeroGear trailer: http://bit.ly/4poxsr Good luck in the IGF and with your Steam release guys
  17. Sigh - new Silverlight req for XBox.com, another unnecessary browser plugin. Canvas / WebGL, please make this stuff obsolete eventually.
  18. Test Ogre conversion to Mercurial: http://bitbucket.org/sinbad... I'm updating periodically with hg-subversion
  19. @mitsuhiko it's ok, it finished 30 mins later :)
  20. BitBucket upload of Hg converted Ogre is reliable now I'm using ssh instead of http, but it's been going for 5 hours now :/