sgstair
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So much to do... Planned out my free time for the next two months :)
10:11 AM Dec 3rd
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My hope is this new project will take a lot less time to complete, so I can finally get something interesting out the door.
8:06 PM Nov 29th
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Been working on XNA stuff - Got 3D Model animation working (vertex blended), added cel shading - now starting another level editor project.
8:05 PM Nov 29th
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Writing and optimizing an XNA particle system this weekend.
12:47 PM Nov 8th
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My perspective seems to have shifted recently...
8:10 AM Oct 30th
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Oh how I love PCB routing.
11:49 PM Oct 10th
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@: I bet they don't even check, and just assume they'll hit 25k tweets over the period of a month. ;)
10:52 AM Sep 28th
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@, unfortunately it caps at 25k tweets (100k meals).. Which I wouldn't be surprised if that number has already been reached.
8:28 AM Sep 28th
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O hay! Yes, I still exist. Working on a PCB design at the moment, which has taken many more weeks than I wanted. So close, and yet so far.
6:49 PM Sep 27th
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Timelapse video for my entry:
9:20 AM Aug 31st
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I've finished my entry, "Cavern Ghost" - Details:
7:50 PM Aug 30th
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@, you should join the gamecompo mailing list
4:13 PM Aug 29th
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LudumDare 15 starting now! - I will be mostly inaccessible for the next 48h :)
8:00 PM Aug 28th
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Ludumdare 15 is next weekend!
9:52 AM Aug 25th
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@: Yes, it's really painfully obvious why the PS3 isn't doing that well ;) To anyone who still plays it, that is.
4:01 PM Aug 22nd
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Made progress this weekend on game-related toolchain work. Not getting as much done as I'd like, but I'm never satasfied :)
12:12 AM Aug 17th
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Completed the first Windows driver test :) I now have usermode to driver communcation working. Encountered 4 bugchecks in this effort ;)
12:57 AM Aug 15th
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<- Learning windows driver development. Just got my first driver loading into the kernel :)
11:44 PM Aug 12th
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@: The solution is Foam + small, enclosed space (+ heat exhaustion? :P)
11:22 PM Aug 10th
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Still being pretty lazy with the XNA thing. Got some updated physics code and first pass at character control / animation working though.
11:00 PM Aug 9th
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