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sgstair

  1. So much to do... Planned out my free time for the next two months :)
  2. My hope is this new project will take a lot less time to complete, so I can finally get something interesting out the door.
  3. Been working on XNA stuff - Got 3D Model animation working (vertex blended), added cel shading - now starting another level editor project.
  4. Writing and optimizing an XNA particle system this weekend.
  5. My perspective seems to have shifted recently...
  6. Oh how I love PCB routing.
  7. @JohnHaugeland: I bet they don't even check, and just assume they'll hit 25k tweets over the period of a month. ;)
  8. @BigRedPimp, unfortunately it caps at 25k tweets (100k meals).. Which I wouldn't be surprised if that number has already been reached.
  9. O hay! Yes, I still exist. Working on a PCB design at the moment, which has taken many more weeks than I wanted. So close, and yet so far.
  10. Timelapse video for my #LD48 entry: http://bit.ly/11gfSn
  11. I've finished my #LD48 entry, "Cavern Ghost" - Details: http://bit.ly/2nrB3t
  12. @kraln, you should join the gamecompo mailing list http://www.gamecompo.com/mailing-list/
  13. LudumDare 15 starting now! #ld48 - I will be mostly inaccessible for the next 48h :)
  14. Ludumdare 15 is next weekend! http://www.ludumdare.com/compo/
  15. @HonkeyKong: Yes, it's really painfully obvious why the PS3 isn't doing that well ;) To anyone who still plays it, that is.
  16. Made progress this weekend on game-related toolchain work. Not getting as much done as I'd like, but I'm never satasfied :)
  17. Completed the first Windows driver test :) I now have usermode to driver communcation working. Encountered 4 bugchecks in this effort ;)
  18. <- Learning windows driver development. Just got my first driver loading into the kernel :)
  19. @JohnHaugeland: The solution is Foam + small, enclosed space (+ heat exhaustion? :P)
  20. Still being pretty lazy with the XNA thing. Got some updated physics code and first pass at character control / animation working though.