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sbergel

  1. @JapanNewbie Thanks for the TweetDeck advice - Japanese working now!
  2. RT @chudson The rise and fall of MySpace - longish, but good: http://bit.ly/7DtNOZ
  3. Wow. First Yahoo and now MySpace too? Facebook Connect is on a roll. http://bit.ly/61Cvz1
  4. RT @newsycombinator: Can Anyone Stop Facebook? http://bit.ly/8JYcdz
  5. How To Design Game Achievements - http://bit.ly/80eCXn
  6. @evcinnyc I've been using TweetDeck on the iPhone for awhile and am trying out the desktop version. Doesn't seem to support Japanese :(
  7. ZOMG. Zynga's new PetVille game has the most amazingly in-your-face intro audio logo.
  8. I officially do not like the new retweet feature. Have to hunt for information in multiple places. Want the old method back :(
  9. RT @evcinnyc: New Post - Using the sticky factor in Fish Sim games highlights importance of regional gaming differences http://bit.ly/5 ...
  10. RT @mmpow: Study: 20% of U.S. Game Spending Devoted To MMOs, Portals - http://bit.ly/6r8B3n
  11. @blader @chudson on Serious Business's quest for multiple social gaming hits - http://bit.ly/6mIY8Y
  12. @neilsf Amen brother. Amen.
  13. To celebrate Thanksgiving, I just made a new round of Kiva loans. Join me in supporting this entrepreneur in Uganda - http://bit.ly/8D9bA9.
  14. @memeken そのiPhone市場動向レポートは日本のみ?
  15. As predicted (http://bit.ly/3nBgVI), Facebook exploring platform tax/mandatory virtual currency - http://bit.ly/6sDLaL
  16. RT @andrew_chen: New blog post: Product design debt versus Technical debt http://bit.ly/8xfHbV
  17. Determining statistical relevance in #abtests - http://bit.ly/5T37Pt
  18. Fans Per Monthly Active User: moar great social gaming metrics exploration by @evcinnyc. http://bit.ly/7qpiwo
  19. iPhone virtual goods model dev says that average time to convert to pay is one day - http://bit.ly/5noLPf
  20. RT @jussil: Playfish: community that loves your game is yours to lose, not a competitor's to win. Proof: PetSociety 50% lifetime retention