queasy00
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HES Social today at Unit Bar:
10:46 AM Nov 26th
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a squishy face is cute, a bloody one is not. therefore, punch a squishy face.
4:37 PM Nov 23rd
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fall colours inspire. use physics to draw outlines (!?) a graphics style emerging. fill in the world.
2:19 PM Nov 17th
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make single pathways then add optionals. cover all outcomes.
2:24 PM Nov 16th
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engagement density too low. HES social on nov26:
4:37 PM Nov 13th
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it's not the entities, it's the levels.
2:33 PM Nov 11th
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3 day unfixable crash bug. what is happening? wait! that number! it decreases rapidly. ahh, the stack is no more.
1:28 PM Oct 29th
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collecting fruit is fun. colour the world.
2:17 PM Oct 26th
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shapes attach for fun.
4:02 PM Oct 15th
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directional laser for fills.
3:24 PM Oct 13th
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synced trees and laser beams. camera zooms to scale of the world. double collision reporting bug.
5:09 PM Oct 9th
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attachment bugs are the new raycast bugs. fixed? who knows.
5:03 PM Oct 8th
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ripped off my face and ate it. then BF fixed the problem. it was my fault. it's always my fault.
3:01 PM Oct 6th
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stupid raycasting ALWAYS BREAKS, but now it's fixed and if it breaks again I'm going to rip off my face and eat it.
4:09 PM Oct 5th
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fixed crashes and infinite recursion bugs in EPP feature. finally added the windmill socket. it is now in a state of excitement.
4:59 PM Oct 2nd
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finally implemented explosive play possibilities feature. still a bug that causes freezing. headaches. but at least it works.
4:42 PM Oct 1st
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physics engine upgrade. it compiles again and engine runs, but lots of blanks. i hate this.
4:31 PM Sep 29th
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i hate physics. it's too realistic.
4:14 PM Sep 28th
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exponential explosion in play possibilities
3:34 PM Sep 24th
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tried doing triangulation, it works most of the time but not all the time.
3:52 PM Sep 15th
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