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PolyVector

  1. It's TOOOO hot... I'm sick of "working" today... Movie+snack time!
  2. OMG it's hot outside!... had to cut our walk short so we wouldn't pass out. :)
  3. Working like crazy on Dead Shift... It's crunch time for DBP09!... Adding weapons/animation/sound, improving collision/playability... AHHH!
  4. @kurisub Yeah, but it's way past our bedtime of Noon. ;)
  5. Working on better sliding collision... Skunkie's passed out. :)
  6. @esotericsean Sorry, but we're not really offering support right now. It's an "as-is" thing for the time being.
  7. Added a more realistic vehicle, and some new buildings/props... http://twitpic.com/9pasa
  8. @Skunkie makes the tastiest espressos ever! <3... Thnx for the coding fuel :)
  9. Working on an improved vehicle controller... trying to make cars less unstable... Also importing an SUV that I can actually use in the game.
  10. Got sick of hearing my LOUD mouse clicks, so I modded it to be much quieter... The scroll wheel is silent, *sigh of relief*... :)
  11. @kurisub I just switched to Tweetie, it's my new fav... And it's not dropping tweets! :)
  12. @ryan_filkins Sorry, just noticed your tweets!..my old client dropped 'em... Grrr! Progress is slow, not sure I'll make DreamBuildPlay. :/
  13. @PiZZaMaN2K Thanks :D... You'd need a trial (or $100/yr) dev acct, and install Windows+Game Studio... But it's not much of a game yet. :)
  14. http://twitpic.com/9hb0t - Which way to the Carpet Oasis? ;)
  15. @parsnipper It's really good stuff, you guys should stop by some time. :)
  16. http://twitpic.com/94yux - Playing w/ some middleeasternish models.. global. zombie. invasion! :D
  17. http://twitpic.com/8tvd0 - Adding badass motion captures... It almost looks like a game. :D
  18. http://twitpic.com/8spzp - Improving Weapon/Character "gluing" and camera systems... boooring! :)
  19. http://twitpic.com/8pku3 - Weapon offsets in XML, shader quality improvements... fun stuff :)
  20. http://twitpic.com/8j7xf - Made some big performance gains, got "depth of field" back in. :)