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Just tested Prancer's hearing for the 999th time and startled him with a loud noise! Guess our little Pran isn't completely deaf now...? :Dabout 22 hours agofrom Tweetie
Improved contact detection/resolution... faster+more accurate now. Nobody should be subjected to horrid collision detection/physics math. 8/12:41 PM Dec 14thfrom Tweetie
Bought some more model packs for Dead Shift... you can never have enough. :)11:18 AM Dec 12thfrom Tweetie
Oops! The last video I posted had a glitch that caused countless Garbage Collections... I was wondering why it was stuttering... oh well :/12:08 PM Dec 11thfrom Tweetie
Trying to work Ellipsoids into my physics engine for character collision... uggg... I'm really sick of math! :)4:34 PM Dec 10thfrom Tweetie
#DreamBuildPlay is early this year! (or late last year?)... I thought I had more time! *thinks about entering*.......................... :)2:19 AM Dec 9thfrom Tweetie
Found a point->poly bug... barycentric coordinates confuddle me. :)2:28 PM Dec 5thfrom Tweetie
Finally got Box->Polygon collision working properly... Took me days to track down the problem... Me == slow. *celebrates* :)12:41 AM Dec 5thfrom Tweetie