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polygonal

  1. @thibault_imbert are ByteMemory + FloatMemory reserved names/classes? I'm using those names and after renaming everything works perfectly :D
  2. Is there a content debugger for the FP 10.1 ? The swf files on my blog are broken and I don't have a clue what's going wrong.
  3. also, the data structures library is nearly complete. I need them among others because they are used in motor2.
  4. after all the font drawing library is done http://tiny.cc/Munqx ; also works amazingly well with bitmap fonts http://tiny.cc/SqWZC (zoom in)
  5. if using win7 & KAV9.0.0.x, make sure you disable KAV self-defense, this solves sluggish windows explorer performance. so much better now.
  6. @secoif you find a link to an early version in the sidebar of the google code projects page http://tiny.cc/1uQqC
  7. @secoif no it's not dead; the haXe version is in development and I'm using it extensively in all of my projects.
  8. as3ds google code project is dead; I'm pushing everything into a single library; the original AS3 files are here: http://tiny.cc/4TE0U
  9. system hard drive crashed! luckily I've had raid1, but it takes ages to rebuild.
  10. finally found some time to rewrite the epsf parser for my little text engine. Next is to re-factor the kerning and spacing table...
  11. dirty coding tricks http://bit.ly/113lM4 some funny stories :-)
  12. RT: @flashforum: FlashDevelop 3.0.6 RTM released: http://bit.ly/4AMgrC
  13. tidying up my hard drive and found some of my first AS1/AS2 flash projects. hilarious!
  14. improving our tools http://bit.ly/iyq9K haxe now at google code http://code.google.com/p/haxe/
  15. hurray win7 was shipped today, time to get rid of the RC.
  16. cooking japanese noodles, I'm so hungry.
  17. @marcgwilson I'm using C# Express, but since this is my first C# project I need to dig deeper into the language and the FD framework :-)
  18. first attempt of writing a C# plugin for flashdevelop...FAIL
  19. i really love the 'using' keyword in HaXe. less typing, clearer code :-) for example: before: var x = Math.abs(x); after: x = x.abs();
  20. writing docs...it sucks!