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  1. Augmented Reality Hits the Consumer Market http://bit.ly/8mBQbT
  2. Why Big Business Must Adapt to Virtual Worlds or Fail http://bit.ly/4z2hYf
  3. Why Big Business Must Adapt to Virtual Worlds or Fail http://bit.ly/15ipST
  4. Australian Film College Announces Advanced Degree in Virtual Worlds http://bit.ly/5AHzkM
  5. Ariella Furman on Machinima as a New Business Language http://bit.ly/8k4IhN
  6. Insurance Company Launches a Virtual World Aimed at Making Healthy Choices http://bit.ly/5otDL9
  7. Does the Americans with Disabilities Act apply to virtual worlds? http://bit.ly/6oYOyA
  8. Disabled Gamer Sues Sony For Lack of Access to Virtual Worlds http://bit.ly/6oYOyA
  9. 5 New Article Categories - Find What You Need Even Faster! http://bit.ly/6JzDem
  10. @malburns Why Are Virtual Currencies Deflating Across the Board? http://bit.ly/8YAwOB
  11. Why Are Virtual Currencies Deflating Across the Board? http://bit.ly/8YAwOB
  12. Tomorrow on the blog: Why are virtual currencies collapsing in value? www.pixelsandpolicy.com
  13. Are Social Media Games Reaching Market Saturation? http://www.pixelsandpolicy.com/pixels_and_policy/2009/11/social-saturation.html
  14. Virtual Worlds Provide Fertile Ground for Gender Activism http://bit.ly/5EpJiI
  15. Can Second Life promote gender awareness and activism? http://bit.ly/56DTGL
  16. Second Life Hosts 16 Days of Activism Against Gender Violence http://bit.ly/56DTGL
  17. Tomorrow on the blog: gender activism comes to Second Life in a big way!
  18. Are Virtual Worlds Sabotaging Interpersonal Relationships? http://bit.ly/8GXu3t
  19. The U.S. Military may be getting the picture! http://bit.ly/6AvgxI
  20. Virtual Worlds Enlist as Military Operations Simulators http://bit.ly/5oWXfF