piXelero
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beginFill(0xFEDBCA); moveTo(50, 50); lineTo(250, 250); lineTo(50, 250);
10:51 AM Dec 18th
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@ Very nice ...
Branching effect - Test 01. - This is what I was after!
6:54 AM Nov 29th
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in reply to mrdoob
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ok, I'm '3 listed'
11:48 AM Oct 30th
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my.daddy[O].whack(); jar.insert(whiskey);
2:03 AM Aug 21st
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Some more 'old-fashioned' playing with filters and bitmapdata:
1:28 PM Jul 13th
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Some playing with filters
1:27 PM Jul 13th
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blog post: BelousovZhabotinsky,with perspective
1:24 PM Jul 5th
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@ ... to Peacock, that's an honour
5:33 AM Jul 2nd
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in reply to Quasimondo
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new blog post on cellular automata :
4:22 AM Jul 2nd
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Guess I also have to tweet for
12:33 PM Jun 26th
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@ @ Interestingly different results - in win-xp,Firefox&IE, FP10,0,22,87 the wrong version updates only a part of the bitmap
4:48 AM Jun 25th
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... and that was Belousov-Zhabotinsky -cellular automata
1:39 AM Jun 25th
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correct rendering bitmapdata.lock/setVector/unlock
1:36 AM Jun 25th
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bitmapdata.setVector without lock/unlock: (mouse over !)
1:36 AM Jun 25th
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: just noticed: bitmapData.setVector(...) alone does not render corrently, needs bmd.lock(); setVector; and unlock()
1:18 AM Jun 25th
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@ What kinda case is it btw ?
12:16 AM Jun 25th
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in reply to _pwd_
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@ ... or sometimes it feels like: const luck:String = ["good","bad"][uint(1+Math.random())]; ( sorry, badday ! )
12:03 AM Jun 25th
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in reply to katopz
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@ Nice, nice, very nice
4:36 AM Jun 22nd
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in reply to _pwd_
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First time I blocked someone ... my 69'th follower was a spammer, that magic number
3:35 AM Jun 11th
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blogged LinkedGrid
3:29 AM Jun 11th
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