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piXelero

  1. #asgraph beginFill(0xFEDBCA); moveTo(50, 50); lineTo(250, 250); lineTo(50, 250);
  2. @mrdoob Very nice ... Branching effect - Test 01. http://bit.ly/6N50sP - This is what I was after!
  3. ok, I'm '3 listed'
  4. my.daddy[O].whack(); jar.insert(whiskey); #songsincode
  5. #flash #actionscript Some more 'old-fashioned' playing with filters and bitmapdata: http://www.flickr.com/photos/pixelero/
  6. #flash #actionscript Some playing with filters http://www.petrileskinen.fi/Actionscript/FluidConvolution/FluidConvolution06.html
  7. blog post: BelousovZhabotinsky,with perspective #actionscript http://bit.ly/BlAVW
  8. @Quasimondo ... to Peacock, that's an honour
  9. new blog post on cellular automata #actionscript: http://bit.ly/n6j3w
  10. Guess I also have to tweet for #NatzkeFreePrint
  11. @DerSchmale @mrdoob Interestingly different results - in win-xp,Firefox&IE, FP10,0,22,87 the wrong version updates only a part of the bitmap
  12. ... and that was Belousov-Zhabotinsky -cellular automata http://www.petrileskinen.fi/Actionscript/setVector/MainCorrect.swf
  13. #actionscript correct rendering bitmapdata.lock/setVector/unlock http://www.petrileskinen.fi/Actionscript/setVector/MainCorrect.swf
  14. #actionscript bitmapdata.setVector without lock/unlock: http://www.petrileskinen.fi/Actionscript/setVector/MainBuggy.swf (mouse over !)
  15. #actionscript: just noticed: bitmapData.setVector(...) alone does not render corrently, needs bmd.lock(); setVector; and unlock()
  16. @_pwd_ #GraphicsPathCommands What kinda case is it btw ?
  17. @katopz ... or sometimes it feels like: const luck:String = ["good","bad"][uint(1+Math.random())]; ( sorry, badday ! )
  18. @_pwd_ Nice, nice, very nice #voroblobs
  19. First time I blocked someone ... my 69'th follower was a spammer, that magic number
  20. blogged LinkedGrid #flash #actionscript http://pixelero.wordpress.com/2009/06/11/linkedgrid/