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pavanpodila

  1. Just found out that one of my family friends has been working on the WPF team for a really long time. Small world.
  2. RT @venkat_s: @unclebobmartin:Disagreement is how we learn.We should seek to discuss...; not to change others' minds, but to improve ours.
  3. @EisenbergEffect eg. EA does a linear search for the event-type, closures passed in to EA can potentially leak memory, etc
  4. IEventAggregator is ridiculously slow compared to a solution that my colleague wrote. We have now switched completely.
  5. Added a simple AutoCompleteBox control to FluidKit: http://bit.ly/IlOx4
  6. Totally! RT @ryanstewart: We need to have more Flash events on the east coast. People coming from far and wide to #flashcampphilly.
  7. @KevinHoffman LOL !
  8. Future of UX: http://bit.ly/17mxGa, Thanks Bill.
  9. RT @brian_henderson: RT @JustinEtheredge Seriously guys, if you want IronRuby IDE support in VS2010, go vote this up: http://bit.ly/42p0of
  10. RT @shanselman: Just found out what the Scanner Acronym TWAIN means. "Technology Without Any Interesting Name."
  11. Move to Resource in R# 5 is awesome!
  12. Most welcome Sudheer !
  13. @bennage that's a great pick
  14. @adamhill Very slick demo ! Great work.
  15. First use Sketchup to create the model, refine and render in Cinema4D, then import in Unity3D
  16. @ScatterBrainGH thats cool. I would love to see some 2D capabilities too.
  17. @jmorrill Thats the part that concerns me. There is no standardized way to do this and is very application specific
  18. Playing more with Unity3D, now that it's free. Love the simple game dev workflow. Wish XNA had that
  19. @jmorrill ya, they are good only for non-interactive scenarios though
  20. Awesome iPhone style icons: http://bit.ly/ihoCz