n_kruse
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In Enterprise-level sales enablement, conversations aren't enough. You need context too, says @:
4:56 AM Dec 9th
from web
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Spreading Christmas cheer AND getting some long-overdue iPhone app updates out at @:
4:49 AM Dec 9th
from web
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At barCamp Shanghai... things running smoothly. Great Chinese turnout compared to the last one.
11:46 PM Dec 4th
from API
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@ Do I get a prize for being your first follower?
11:51 PM Oct 27th
from web
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Ever heard of Sales Enablement? RT @: BizSphere Sales Enablement on slideshare!
1:40 AM Oct 20th
from web
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RT @: Listening to @ at 'games at 15fps 30fps or 60fps have a totally different feeling for the player'
1:13 AM Oct 12th
from iTweet
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Dear , PLEASE get coffee and better interpreters next year! It's not that hard.
10:39 PM Oct 11th
from iTweet
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@ see any new game engines we might use?
9:19 PM Oct 11th
from iTweet
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Listening to Yimin Wu, GM of Shanda, talk about online economic models at . Slight language issue but mostly just over my head. :-/
8:58 PM Oct 11th
from iTweet
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Consensus: smaller than before but still profitable to copy (rip off) other games. Also not much faith in niche games.
2:36 AM Oct 11th
from iTweet
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Chinese panelist show the über-practical nature of this society, v plainly discussing whether there are still good opportunities in copying
2:34 AM Oct 11th
from iTweet
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Panelist: are you a contractor or an original game developer? You can't do both and succeed. Now talking about "the tricky topic of copying"
2:16 AM Oct 11th
from iTweet
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Panel on China's indie game scene at . Dev'r turned mgr vs. mgr turned dev'r. So far they're talking about big games, no indie
2:12 AM Oct 11th
from iTweet
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RT @: Listening to Tyrone rodriguez from @ at - gamers are receptive to smaller indie games and developers
2:01 AM Oct 11th
from iTweet
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Not that it wasn't good... Just wondering how the visitors took it.
11:29 PM Oct 10th
from iTweet
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Lunch at was very local (Chinese).
11:27 PM Oct 10th
from iTweet
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Note to : conference basics: get a mac dongle and a coffee station in the lobby!
8:57 PM Oct 10th
from iTweet
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Just heard from @ at : for iPhone games, exceed expectations, avoid shotgun approach, design for both immediacy & depth
8:50 PM Oct 10th
from iTweet
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Just heard from @ at : differentiation = concept x quality x price; compulsion loops power freemium: pay to keep playing
8:10 PM Oct 10th
from iTweet
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RT @: Inflective moments in the game industry. The brought frictionless distribution says @ at
7:11 PM Oct 10th
from iTweet
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- Name n_kruse
- Location Shanghai
- Web http://www.reignd...
- Bio Entrepreneur, Agile UX pioneer, long-term Shanghai resident. Proud member of @reigndesign!
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