mtfierce
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RT @: I've had a Time Management article on my desktop waiting for me to read it for the better part of a week now. The irony d
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about 13 hours ago
from web
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I always forget how good it feels to get back to writing, and then finishing a piece. If I could remind myself, I'd do more of it.
about 15 hours ago
from web
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My dice thought of the day: spend more points for bigger chances to affect story by rolling... d4s! (YMMV)
about 17 hours ago
from web
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The problem with the kids starting to really get into gaming: they want to GM *all* the time.
about 19 hours ago
from web
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"Ever wonder what people do when you're not around?" "Um, no. Should I?"
10:55 PM Nov 23rd
from web
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Last night in haiku: laugh hysterically / tears streaming down our faces / no one called the cops?
10:42 AM Nov 23rd
from web
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haz got sister-y goodness. It's better than cream cheese, which, we, um, also haz. But less spreadable on toast. Oooh, bad, bad thoughts.
4:45 PM Nov 20th
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dreamt of a hole in space that led to a realm of differing physics, and of herbivore-to-carnivore shapeshifters on the planet near the hole.
7:55 AM Nov 18th
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I am going to have to be an artist, not an entertainer (as per definitions yesterday) because I want to write the game that amuses *me.*
11:48 AM Nov 17th
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@ I read that as "marketing influences game scores," three times during the article. Probably true, too.
11:47 AM Nov 17th
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in reply to rdonoghue
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@ Funny, I was going to say, "An employee..."
11:41 AM Nov 16th
from web
in reply to lumpleygames
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If an artist works for the vision, an entertainer for the audience, who works to please the critics?
11:37 AM Nov 16th
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@ Passion drives feedback. Most cases, if you haven't gotten me 1) mad, or 2) fiendishly happy, I haven't said anything to you.
10:48 AM Nov 16th
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in reply to StoryShtick
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@ Replace "market" with "cater" or "design" - either way.
10:47 AM Nov 16th
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in reply to StoryShtick
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@ So I think the real question is, should anyone market to us? Or should they hit the wider group?
10:47 AM Nov 16th
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in reply to StoryShtick
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@ I have only ever given two designers any feedback about their product, despite playing literally hundreds of games.
10:42 AM Nov 16th
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in reply to StoryShtick
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@ I have a long history of being in the thin fringe of already-fringe interests. I like to think I'm discerning.
10:40 AM Nov 16th
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in reply to StoryShtick
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@ I ask myself if I want to cater to fringe who put the effort in feedback. Those (like) minds, of course may BE my audience.
10:36 AM Nov 16th
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in reply to lumpleygames
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Personal anecdote is not evidence, but my epiphanies are usually intimate, thus not something I want to PROCLAIM LOUDLY. Points taken, tho.
10:32 AM Nov 16th
from web
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"epiphany" adequately sums up the moment of understanding, but it does not describe the sudden "need" to crusade for that understanding.
8:02 AM Nov 16th
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- Name M Fierce
- Location Aurora, Colorado, USA
- Bio Mommy-jaguar. (Rowr.) Gamer. ([rolls dice]) Weasel poet. (Huh?)
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