modfidelity
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Progress is slow on the final 10%. We've been trying, but it's a drag! Stay with us!
1:35 AM Nov 17th
from web
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The beta test is going well. We've been working out a lot of bugs and re-balancing the weapon upgrades.
3:50 PM Nov 9th
from web
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We're sorry for going so long without any tweets! Rest assured, we'll be updated this from now on!
2:18 PM Nov 7th
from web
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@ Sorry, we don't have Linux server binaries. We'll be sure to make a big deal of it when we do.
2:11 PM Nov 7th
from web
in reply to tuimz
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We had a great time talking to the players about our balance issues - more in today's news post!
4:40 AM Sep 12th
from TweetDeck
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After a long wait, we are finally getting ready to release the server-only hotfix for Modular Combat.
4:40 AM Sep 12th
from TweetDeck
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We've been working on a hotfix for Modular Combat - several balance issues have come up. We'll keep you posted!
3:37 AM Sep 6th
from TweetDeck
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@ We've had trouble with getting servers to work with Linux - we won't be focused on it.
1:24 PM Aug 21st
from TweetDeck
in reply to fmauNeko
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Just updated Radiator and City 17 servers to have SHARED EXPERIENCE. Let us know how that goes.
10:19 PM Aug 13th
from web
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Eric Minaker has designed a fantastic new logo for a new Mod Fidelity mod, Stealth Deathmatch. Check it out here:
4:41 PM Aug 13th
from TweetDeck
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Been talking more and more about global character databases lately.
11:26 AM Aug 11th
from TweetDeck
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@ We currently are looking for a slew of new maps to include with the release package, at least three more.
4:37 PM Aug 9th
from TweetDeck
in reply to Colaman3010
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We are nerfing the Mag Mine by lowering it's health and matching its power to a max level Running Man.
4:35 PM Aug 9th
from TweetDeck
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We're testing out our new server DLLs on the official servers. A nice release is going to come on Saturday! Our website is in production!
9:50 PM Aug 7th
from TweetDeck
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RT @: Whoa, PayPal actually fought and won a fraudulent chargeback for us! Never thought that would happen. (Me either.)
11:23 AM Aug 6th
from TweetDeck
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I just updated Radiator and City 17 with the new server DLLs - feel free to hop on and test our new changes, including the new Cloak!
1:46 PM Aug 5th
from TweetDeck
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Upcoming cloak changes: less power drain when moving, but decloaking you whenever you deal damage, directly or indirectly. - Winston
4:51 AM Aug 5th
from web
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We're using the Freeman & Alyx servers to test parts of our upcoming server update. Less crashes, & the 'rollerbomb' - a rollermine variant!
4:47 AM Aug 5th
from web
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We had a two hour meeting last night about Modular Combat. Going to release a server patch this week!
3:16 AM Aug 5th
from TweetDeck
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Working on a serverside only patch. Will include shared experience! You asked, we delivered.
5:05 PM Aug 4th
from TweetDeck
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