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mlabs

  1. @jaycsantos Those magic bytes are UTF-8 "BOM" - these help applications detect that a file is in utf-8 format. Nasty things.
  2. New blog post: Pixel art and the curse of reality in flash games http://tinyurl.com/yacl3ch
  3. VelociRapid prey-hunting preview (WSAD to move the dino): http://bit.ly/3JmUHV
  4. Just ordered some Bad Code Offsets at http://codeoffsets.com/ . Redeem your souls! :)
  5. Velocirapid sketch for the 60sec @mochimedia contest: http://bit.ly/4wYp5
  6. @Megadev for flash xml not the loading time is big, but the processing time once loaded. So embedding may not help that - but I'll test it.
  7. RT @UntoldEnt: RT @gamezebo: We're putting together our first public twitter list. If you're a casual gaming news source and want to be ...
  8. @Megadev I experienced XML in AS3 being painfully slow to load (unacceptable for large levels), maybe better off with plaintext.
  9. @Chronotron Good luck finishing the game! Interested in the outcome.
  10. Set up a minimal Gamalyser teaser placeholder until the real thing is ready. Hoping to start closed beta soon. http://www.gamalyser.com
  11. @Prince_Porter nice game! @adachen Done flash dev survey at http://bit.ly/G3nr7
  12. recently we are working on a modular crossplatform swf asset library assembler tool: http://tinyurl.com/assetlib
  13. @photonstorm (and @ my inbox): GameJacket falls, Mochi still stands
  14. RepliCat went JayIsGames! Yoohoo :)
  15. Compile HaXe / Flash9 code directly to IPhone! Brilliant! http://tinyurl.com/flash2ip...
  16. RepliCat was yesterday's daily game on OneMoreLevel.com - It is hard to spot traffic sources if they directly link to the swf on mochi.
  17. @Chronotron Don't really know, I use debug player too, FP10.
  18. RepliCat won NG Daily #4! @Chronotron hm, we will discuss about this, it seems to be a (hopefully) isolated issue
  19. RepliCat is out :) Play it at: http://bit.ly/8Vuqe
  20. Developing flash games was just promoted on one of bigger news portals of my country. FGL was also mentioned :)