miroha
- Almost done with equipment and becoming painfully obvious a lot of refactoring is needed. Commands, actions and events are out of control.4:29 PM Apr 16th from web
- Almost have everything in place for equipment now, including design. Just need to add the commands and the JS templates.8:38 PM Apr 15th from web
- Fixed a couple bugs and setting up a Jekyll powered site to release more detailed information on Miroha, such as screenshots and videos.6:49 PM Apr 13th from web
- Just deployed changes and fixes preparing for equipment. Turns out there's a lot more to do for it than I expected. About half way there.7:09 PM Apr 12th from web
- Gave accounts out today and things went smooth. Fixed the bugs found, and more, faster than expected tonight. Equipment is up next.5:33 PM Apr 10th from web
- Finished the inventory display which included a good bit of JavaScript refactoring. Planning out how equipment should work now.5:38 PM Apr 9th from web
- Several behind the scenes interface updates today. Also finally added an inventory display which still has one kink, but it's almost done.9:21 PM Apr 8th from web
- One week somehow turned into two months. Fear not! I'm back at it and just squashed an old bug.4:41 PM Apr 8th from web
- Taking the week off from Miroha to work on @trackclass some.4:03 PM Feb 2nd from web
- @zaschell Nothing that fancy, yet. It's currently "/drop [name] (quantity)".11:10 PM Jan 31st from TwitterFon in reply to zaschell
- Drop and pick up can handle items with spaces in their name now, improved their messages, plus a few fixes and some clean up so far today.8:22 PM Jan 31st from web
- Refactored and cleaned up JavaScript, removing a couple hundred lines, and added a list of exits after the room description.11:00 PM Jan 30th from web
- Improved and fixed bugs in item movement. About to add a third dimension to rooms for moving up and down.8:31 PM Jan 29th from web
- Phew, I am done with the refactor. Also can pass a quantity to drop and pick up for stackable items now. A lot more work ready for tomorrow.10:31 PM Jan 28th from web
- Refactoring, apart from being a massive undertaking it is quite enjoyable. Less, easier to understand code, equals good times.5:40 PM Jan 28th from web
- Bug fixes, characters can drop items, and items can stack. Working out a standard for actions, callbacks and events to manage the growth.9:28 PM Jan 27th from web
- Finished the JS for item events and greatly improved the interface for users without JS enabled. Few other minor tweaks, too. Time for bed.9:48 PM Jan 26th from web
- Monsters have items which drop at death. Characters can pick them up. A lot left to do for them, including improving the implementation.7:22 PM Jan 26th from web
- Added description to monsters so you can inspect them now and a basic command history, for JS users. About to work on items some before bed.8:32 PM Jan 25th from web
- Finished combat refactoring. Added character attack throttling and monsters can now forget you attacked them. Few more bug fixes, too. Phew.5:12 PM Jan 25th from web
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- Name Miroha
- Web http://miroha.com
- Bio An online, role-playing game being developed in Ruby on Rails.
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