miroha
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Almost done with equipment and becoming painfully obvious a lot of refactoring is needed. Commands, actions and events are out of control.
4:29 PM Apr 16th
from web
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Almost have everything in place for equipment now, including design. Just need to add the commands and the JS templates.
8:38 PM Apr 15th
from web
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Fixed a couple bugs and setting up a Jekyll powered site to release more detailed information on Miroha, such as screenshots and videos.
6:49 PM Apr 13th
from web
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Just deployed changes and fixes preparing for equipment. Turns out there's a lot more to do for it than I expected. About half way there.
7:09 PM Apr 12th
from web
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Gave accounts out today and things went smooth. Fixed the bugs found, and more, faster than expected tonight. Equipment is up next.
5:33 PM Apr 10th
from web
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Finished the inventory display which included a good bit of JavaScript refactoring. Planning out how equipment should work now.
5:38 PM Apr 9th
from web
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Several behind the scenes interface updates today. Also finally added an inventory display which still has one kink, but it's almost done.
9:21 PM Apr 8th
from web
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One week somehow turned into two months. Fear not! I'm back at it and just squashed an old bug.
4:41 PM Apr 8th
from web
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Taking the week off from Miroha to work on @ some.
4:03 PM Feb 2nd
from web
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@ Nothing that fancy, yet. It's currently "/drop [name] (quantity)".
11:10 PM Jan 31st
from Echofon
in reply to zaschell
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Drop and pick up can handle items with spaces in their name now, improved their messages, plus a few fixes and some clean up so far today.
8:22 PM Jan 31st
from web
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Refactored and cleaned up JavaScript, removing a couple hundred lines, and added a list of exits after the room description.
11:00 PM Jan 30th
from web
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Improved and fixed bugs in item movement. About to add a third dimension to rooms for moving up and down.
8:31 PM Jan 29th
from web
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Phew, I am done with the refactor. Also can pass a quantity to drop and pick up for stackable items now. A lot more work ready for tomorrow.
10:31 PM Jan 28th
from web
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Refactoring, apart from being a massive undertaking it is quite enjoyable. Less, easier to understand code, equals good times.
5:40 PM Jan 28th
from web
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Bug fixes, characters can drop items, and items can stack. Working out a standard for actions, callbacks and events to manage the growth.
9:28 PM Jan 27th
from web
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Finished the JS for item events and greatly improved the interface for users without JS enabled. Few other minor tweaks, too. Time for bed.
9:48 PM Jan 26th
from web
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Monsters have items which drop at death. Characters can pick them up. A lot left to do for them, including improving the implementation.
7:22 PM Jan 26th
from web
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Added description to monsters so you can inspect them now and a basic command history, for JS users. About to work on items some before bed.
8:32 PM Jan 25th
from web
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Finished combat refactoring. Added character attack throttling and monsters can now forget you attacked them. Few more bug fixes, too. Phew.
5:12 PM Jan 25th
from web
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- Name Miroha
- Web http://miroha.com
- Bio An online, role-playing game being developed in Ruby on Rails.
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