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mesh

  1. @johncblandii That is what I was hoping, but, nope...
  2. Wow. Alabama's quarter back is sucking... so bad.
  3. Bote Bote Bote Bote - Botejin : http://bit.ly/21Z0WR
  4. Just made an update to my collision detection performance overview http://bit.ly/Vpw8k (optimized circle testing comparable to hitTestObject
  5. Man, I am not making any progress today. So frustrating.
  6. @bengarney Yeah, I just put it right off of the stage (-20, -20). Should move it further out just to be safe.
  7. @bengarney rendering and caching are expensive, so you want to minimize.
  8. @bengarney If it is removed from the DisplayList it will be removed frm texture memory. When it is readded it will be re-endered and cached.
  9. @bengarney It is a pool that stores display objects off stage (but still on display list), so they remain cached as a GPU texture.
  10. @bengarney actually, that was !woot, not woot!.
  11. RT @rhall: Only 7 tickets left! Flash Camp Philly so close to being sold out! #flashcampphily http://flashcamp.pfpaug.org/
  12. RT @jnack: Nackblog: Photoshop.com Mobile comes to Android http://bit.ly/Q0qDh
  13. Spending the morning writing an object pool... !woot.
  14. @bryngfors All of those annotations are essentially built into the AS3 language.
  15. @aral Yeah, that is twitter zen...
  16. @cantrell Well, there is a javascript droplet which makes it simple to add bookmarks. If i need to look them up, I just go to delicious
  17. Oh man, my Generator and Flash Demystified book is out of stock at Amazon : http://bit.ly/3Y3WYD
  18. Well, since I have this stuck in my head, I figured I shouldnt have to suffer on my own : http://bit.ly/3GA8Aw
  19. @cantrell delicious.com
  20. Just got a copy of the article I wrote for web designing magazine from japan http://twitpic.com/odz9a