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meganrutherford

  1. RT @Ravelong: Why Big Business Must Adapt to Virtual Worlds or Fail http://bit.ly/62Vvxl
  2. RT @BrodysDadd: [Virtual World] US Kids as Young as Two Considered "Gamers": http://bit.ly/8vGXKG (60 million US children are gamers!)
  3. Just wrote: Is CBT A Dying Breed? http://bit.ly/7RKKYt
  4. RT @EricaDriver: Check out the new Virtual Worlds Association: http://virtualworldsassociation.ning.com/
  5. Avatar + Interactive Trailer + Twitter = Awesome http://bit.ly/4ILSuj
  6. Twitter Drops “What are You Doing?” Now Asks “What’s Happening?” http://bit.ly/3jHJKb
  7. New blog post: Employing Standards and Basic Design Principles in Virtual Worlds http://bit.ly/39qRX3
  8. RT @snowcrashme: Who are customers for #virtualworlds ? Ralf the shark opens up the possible use cases for businesses http://tr.im/EUQ9
  9. @virtualewit Glad to hear its not just me! Thanks.
  10. Is anyone else receiving a "Is your email address still active?" when logging into Twitter. I keep receiving it and my email ad. is the same
  11. Sometimes It's Too Real (From Kapp Notes) http://bit.ly/4kwMYC Realism is still key!
  12. University Center of Greenville joins Clemson in virtual world http://bit.ly/2Hk5lJ
  13. @SurrealNumbers I'll agree with that one!
  14. New blog post: Is There Really Mass Confusion Around the Term of ‘Virtual World’? http://bit.ly/2JWkf9
  15. VoIP phone not playing nice today! Resetting now...
  16. RT @elearningfuture: Want to know how to make the virtual world learning experience better? http://bit.ly/2txS4N -300+ learners opinions
  17. As Facebook Ages, Gen Y Turns to Twitter http://bit.ly/3uFjqA
  18. Cisco's Reels In 35+ Education Customers for Telepresence http://bit.ly/2UaQ8a
  19. RT @G_Blackburn: by 2012 70% of companies will use virtual worlds to do buisness RE Gartner #e2conf
  20. Second Life Q3 User-To-User Transactions Up 54% http://bit.ly/1M38bY