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labratsgame

  1. Some good news people - we will be launching our community site end of this week, which allow us to keep you all up to date!
  2. Some good news peeps - most of our tools are completed and we're looking at launching our community site within the next week!
  3. We'll be launching some of our technology and tools behind-the-scenes next few weeks, which sets the stage for our alpha launch.
  4. Work has now begun on implementing the full design into the game. You can see a preview of what's to come here: http://www.labrats-game.com
  5. Work continues on Labrats, and Michael Heald has come through with yet another inspiring interface! Implementation starts next week!
  6. @nickfritzkowski Very true Nick - but where would the fun in that be? =)
  7. Development has slowed, due to a stack of real life commitments hitting each of our members. Never fear however - progress is being made!
  8. Our registration splash page is now up - register your interest for alpha testing at http://www.labrats-game.com
  9. Some introductory lore and the direction of our game can be seen here: http://bit.ly/aQDfp
  10. Due to the postponed alpha release - we will be throwing in additional features for battles, including DoT and Stun abilities.
  11. Alpha launch postponed by 1 month, unfortunately the site design is taking longer than anticipated. On the positive, it means more features!
  12. More artwork! Toby has completed artwork for the Grasslands area, looks fantastic!
  13. Just completed the experience gain/levelling component for battles!
  14. Development is really ramping up now, and many facets of the project are coming together. Very exciting times!