labratsgame
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Some good news people - we will be launching our community site end of this week, which allow us to keep you all up to date!
8:19 PM Dec 14th
from web
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Some good news peeps - most of our tools are completed and we're looking at launching our community site within the next week!
3:52 PM Dec 9th
from web
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We'll be launching some of our technology and tools behind-the-scenes next few weeks, which sets the stage for our alpha launch.
7:57 PM Nov 24th
from web
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Work has now begun on implementing the full design into the game. You can see a preview of what's to come here:
5:06 PM Nov 1st
from Echofon
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Work continues on Labrats, and Michael Heald has come through with yet another inspiring interface! Implementation starts next week!
7:33 PM Oct 22nd
from Echofon
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@ Very true Nick - but where would the fun in that be? =)
1:11 AM Oct 9th
from Seesmic
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Development has slowed, due to a stack of real life commitments hitting each of our members. Never fear however - progress is being made!
6:24 PM Oct 7th
from web
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Our registration splash page is now up - register your interest for alpha testing at
6:09 AM Sep 23rd
from web
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Some introductory lore and the direction of our game can be seen here:
5:55 PM Sep 20th
from web
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Due to the postponed alpha release - we will be throwing in additional features for battles, including DoT and Stun abilities.
9:53 PM Sep 13th
from Echofon
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Alpha launch postponed by 1 month, unfortunately the site design is taking longer than anticipated. On the positive, it means more features!
9:35 PM Sep 9th
from Echofon
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More artwork! Toby has completed artwork for the Grasslands area, looks fantastic!
7:56 PM Sep 7th
from Echofon
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Just completed the experience gain/levelling component for battles!
5:01 PM Sep 6th
from Echofon
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Development is really ramping up now, and many facets of the project are coming together. Very exciting times!
7:16 AM Sep 6th
from web
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