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ectively changing the target -- still in an arcball fashion↵At any moment you should be able to recover the position and orientation of theabout 1 hour agofrom API
e camera in the plane orthogonal to it's optical axis↵4 (mabye) some modifier key left click rotates the camera about it's own axis -- effabout 1 hour agofrom API
an arcbal would bel fashion↵2 right click translates the camera along it's optical axis↵3 middle click (or left right click) translates thabout 1 hour agofrom API
actually translates the camera and and rotates rather than the scene.↵The basic behvaior iavi↵1left click orbits around a targetthe eye inabout 1 hour agofrom API
nd can be wrapped with something like ofxEasy Cam:↵Cam:↵But instead:↵1 Uses quaternions when doing t↵The basic behavior is:↵I'll shar. SButabout 1 hour agofrom API
Eoghan! If you've been working with the OpenGL camera, I can tell you a personal wish: something that acts like ofxCamerag osx3dutils↵f↵:↵Aabout 1 hour agofrom API
nent.↵↓c↓↵I'll know by about 7 today which I can do, and I'll write back then.↑Not feeling any toe-stepping ehre :)↵Haven't from you ina bitabout 1 hour agofrom API
a jitter and how much is USB -- that's what the LED matrix will tell us. I'm guessing it's all US as they pass through the Direct Show compoabout 2 hours agofrom API
= ↵Most of the time it just looks like jitter, but check out rows 473-478 for some definite dropped frames.↵No how much of this is in-camerabout 7 hours agofrom API
t recreated some data I used to havewas looking for last time I saw you.↵Attached is a list of the milliseconds between adjacent frames.= ↵about 7 hours agofrom API
rates, even though it introduces some glitches not present in the other one.↵Kyellis↵↓↑↵↓↑↵↓↵↑↓↑↵↓↑↵ftp↓↵↑↵la↵↑↓↵float startTime = ofElapsedabout 8 hours agofrom API
n an image was captured.↵Make sure to change the line I mentioned in ofVideoGrabber ;)↵Let me know if this gets you more reasonable captureabout 8 hours agofrom API
the trick isn't going to be so much manually tweaking the rates and offsets -- but seeing if we can use timing information to determine wheabout 8 hours agofrom API
ture and saving aren't in their own threads.↵On the other hand, I've been analyzing the dropped frames from the ps3eye recently, and I thinkabout 8 hours agofrom API
my graphics card has tears even with vertical sync enabled unless you're running fullscreen.↵The main problem with this app is that the capabout 8 hours agofrom API
g and start capturing, then tab again↵7 to bring everything back and stop capturing↵I did it like this instead of across two screens becauseabout 8 hours agofrom API
pattern and the camera rate until they look more stable↵4 move the offset←↓←et if necessaryrate ↵5 go fullscreen↵6 hit tab to hide everythinabout 8 hours agofrom API