kbuckmaster
- @andrewbusey never anything that impacts the "achievement hierarchy"4:16 PM Jun 23rd from web in reply to andrewbusey
- @killcreek hola SC, you headed to after party later?2:35 PM Jun 23rd from web in reply to KillCreek
- @andrewbusey right, current games at least. UGC is too big of an opportunity to pass for future games. Free content + revenue #sgs092:20 PM Jun 23rd from web in reply to andrewbusey
- @andrewbusey RMT will be a key feature as social markets evolve to more UGC (user generated content). The fraud is manageable. #sgs091:56 PM Jun 23rd from TweetDeck in reply to andrewbusey
- @LiveGamer Super Rewards (Caplan) SR tracked one user who spent 30k in 2 months. Stated, no pay for play or sub model can do that #sgs091:43 PM Jun 23rd from TweetDeck
- @mike_trigg IMO, less about differentiating, as aliases are new to most of this new audience, Not leveraging avatars is a miss. #sgs0911:51 AM Jun 23rd from TweetDeck in reply to mike_trigg
- @KimVallee one profile to rule them all :)11:48 AM Jun 23rd from TweetDeck in reply to KimVallee
- @mike_trigg quite a few of them get most of it, they just aren't sure what to do with it. #sgs09 #sgs200911:35 AM Jun 23rd from web in reply to mike_trigg
- @LiveGamer Facebook (Davis) believes traditional game space is rethinking game dev and is more focused on social graph #sgs09 #sgs200911:32 AM Jun 23rd from TweetDeck
- @MargaretWallace I don't particularly agree with raising the barrier to entry as a means of developing a quality audience. U? #sgs0911:27 AM Jun 23rd from web in reply to MargaretWallace
- @LiveGamer Facebook, using Facebook Connect to extend the reach & access to the "social graph" across multiple devices #sgs09 #sgs200911:25 AM Jun 23rd from TweetDeck
- @LiveGamer Facebook valuing games/apps that leverage interaction. "Social graph" very popular term with Facebook as is leveraging it #sgs0911:24 AM Jun 23rd from TweetDeck
- @LiveGamer Hi5 smart, cautious in over messaging the users and measure performance around all communications #sgs09 #sgs200911:23 AM Jun 23rd from TweetDeck
- @alasaarela if only Apple would get on board with that :) #sgs09 #sgs200911:21 AM Jun 23rd from web in reply to alasaarela
- @mastercko lol about Andrew...11:16 AM Jun 23rd from web in reply to mastercko
- @LiveGamer Payments necessary? Hi5 says yes, Myspace says it helps. FB providing audience to app devs. I concur with Hi5 #sgs09 #sgs200911:15 AM Jun 23rd from TweetDeck
- @LiveGamer Gareth Davis from Facebook, top games Mafia Wars, Texas Holdem & Pet Society #sgs09 #sgs200911:09 AM Jun 23rd from TweetDeck
- Social games empowers users with (translated from answers) content that provides social context that people can interact around. #sgs0910:49 AM Jun 23rd from TweetDeck
- @mike_trigg re: stored value, might be confusing as it pertains to virtual currency, invest over time, social captial/value #sgs0910:36 AM Jun 23rd from web in reply to mike_trigg
- @LiveGamer Zynga (Pincus) games have to give you 1) feeling of playing with friends, 2) social outlet, expression 3) invest in game #sgs0910:30 AM Jun 23rd from TweetDeck
|
- Name kbuckmaster
- Location New York, NY (Manhatan)
- Bio Going on 19 years of online community building and 12 years in the gaming industry. Focused on all things social entertainment.
|