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jobemakar

  1. @osi funny you say that, i was just chatting with @TheFlashBum about that very idea
  2. @osi that presupposes that i know what was clicked on. in my case, i just know a screen x/y
  3. @UntoldEnt i can't just call the callback. all i know is a (simulated) click happened at x/y. so i dont know what was clicked.
  4. @UntoldEnt sure thing!
  5. @TheFlashBum good idea
  6. @BigRedPimp thanks!
  7. @jesterxl isn't it dispatched by the InteractiveObject that was clicked? so you'd need to know the destination object to start with.
  8. i can think of several uses for something like that.
  9. i'm not talking about writing it. does such a thing exist?
  10. Flash Q: is there a built-in way to simulate a mouse click? Example: Mouse.click(x, y). Then the app handles as if it were real. possible?
  11. at 34 degrees (F), i think i'm going to skip tennis tonight. 35 or higher and i'm there :)
  12. The Flash CS5 public beta has been cancelled. http://bit.ly/8yyLLH Adobe is working to release the final product sooner.
  13. @emmanuelulloa it is an iphone game, so you won't see it till it hits the app store. for now it is just internal to Electrotank.
  14. I just earned a Strawberry seed in #FruitSmashOrganic. (Jobe and Robert rule!)
  15. finally, FINALLY just released the iphone game private beta.
  16. why is iTunes so in love with horizontal scrolling? with the billions of $ they make/year i wished they'd spent $500k on software design
  17. @OmnitureCare thanks again. that's what i was looking for!
  18. @jesterxl thanks. i'll check that one out too!
  19. @OmnitureCare thanks! i'm assuming there is a way to identify the "session" so API calls have meaning. where can I learn more?
  20. is there a way to track behaviors from an AIR app? google + omniture only work in web pages right?