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joa

  1. @pleclech yes, nice! def readUB(n: Int) = (List.range(0, n) reverse) map bitAt reduceLeft (_ | _)
  2. converted first bits of #apparat to #scala -- massive decrease in lines of code :)
  3. @alecmce No, I can not do that with the whole application. I created an empty movieclip in the IDE.
  4. @alecmce By the way I have around 40mb with a listener, with the loop I get up to 48mb
  5. @alecmce No difference in speed either
  6. @bengarney I tested this yesterday night in the AudioTool, no difference in memory usage when replacing the listener with a frameloop for me
  7. @robpenner Yes, did the same ;) stage.addEventListener('enterFrame', function(e){trace(getSize(e))});
  8. @robpenner You know flash.sampler.getSize()?
  9. @inspirit You can join the even darker side using #scala with processing http://www.scala-lang.org/n...
  10. @rbokel I think @mesh is talking about Flash on the iPhone
  11. @mesh You will not be able to get around that unfortunately.
  12. @robpenner Yes, setTimeout is using the Timer class internally :) It is actually one of the worst methods.
  13. @mesh You probably do not need more than one single Event.ENTER_FRAME for your game.
  14. RT @xagnetti FlexPMD + Eclipse Nature/Builder = more strict FlashBuilder compilation errors... I am loving it!
  15. @mraad It might be worth adding an ABC front- and backend to #xmlvm.
  16. #xmlvm looks very interesting http://xmlvm.org/
  17. @pleclech You can pass the pointer of some data back to ActionScript and read from the ApplicationDomain.memory if it helps.
  18. @pleclech Sorry, I did not try doing that. When is your actual problem? gvRender does not return data?
  19. @pleclech any success?
  20. @DerSchmale hehe, you look like a mafioso http://bit.ly/6MP6n0