joa
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@ yes, nice! def readUB(n: Int) = (List.range(0, n) reverse) map bitAt reduceLeft (_ | _)
about 9 hours ago
from web
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converted first bits of to -- massive decrease in lines of code :)
about 9 hours ago
from web
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@ No, I can not do that with the whole application. I created an empty movieclip in the IDE.
about 18 hours ago
from web
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@ By the way I have around 40mb with a listener, with the loop I get up to 48mb
about 19 hours ago
from web
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@ No difference in speed either
about 19 hours ago
from web
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@ I tested this yesterday night in the AudioTool, no difference in memory usage when replacing the listener with a frameloop for me
about 20 hours ago
from web
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@ Yes, did the same ;) stage.addEventListener('enterFrame', function(e){trace(getSize(e))});
1:42 PM Nov 26th
from web
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@ You know flash.sampler.getSize()?
1:34 PM Nov 26th
from web
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@ You can join the even darker side using with processing
12:45 PM Nov 26th
from web
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@ I think @ is talking about Flash on the iPhone
11:39 AM Nov 26th
from web
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@ You will not be able to get around that unfortunately.
11:34 AM Nov 26th
from web
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@ Yes, setTimeout is using the Timer class internally :) It is actually one of the worst methods.
11:27 AM Nov 26th
from web
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@ You probably do not need more than one single Event.ENTER_FRAME for your game.
10:36 AM Nov 26th
from web
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RT @ FlexPMD + Eclipse Nature/Builder = more strict FlashBuilder compilation errors... I am loving it!
11:59 PM Nov 24th
from twidroid
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@ It might be worth adding an ABC front- and backend to .
8:21 AM Nov 23rd
from web
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looks very interesting
3:43 AM Nov 23rd
from web
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@ You can pass the pointer of some data back to ActionScript and read from the ApplicationDomain.memory if it helps.
2:16 AM Nov 23rd
from web
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@ Sorry, I did not try doing that. When is your actual problem? gvRender does not return data?
2:15 AM Nov 23rd
from web
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@ any success?
2:02 AM Nov 23rd
from web
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@ hehe, you look like a mafioso
4:19 AM Nov 22nd
from web
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