jesnellm
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@ strange, I found Wensleydale to be the only Treefrog game so far that really worked :-)
3:31 PM Nov 22nd
from web
in reply to andsoerinsaid
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@ Brass was from the good old "one game a year" Warfrog, who had an order of magnitude better hit rate than Treefrog (for me, YMMV)
3:04 PM Nov 22nd
from web
in reply to clearclaw
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and keyboard input broken in different ways for 2 releases in a row. how hard can it really be to have a working way to remap keys?
6:21 PM Nov 9th
from web
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amazing, the audio system completely fucked up in new and exciting ways for the third Fedora release in a row, even for completely basic use
6:14 PM Nov 9th
from web
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@ hah, I've also been on bgg for years, and just wrote my first review for exactly the same game :-) it's a huge hit locally
4:57 PM Nov 7th
from web
in reply to GamesOnTheBrain
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Back from , no great releases (liked Greed, Loyang, Machtspiele, Peloponnes) and lots of blah. Best find: a crate of random
4:50 PM Oct 25th
from web
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writing a small compiler with LLVM backend
2:58 PM Oct 4th
from web
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Back from ECLM. Fun to see the gang again, even though I felt like a total non-Lisp faker. Organization great, but talks very hit and miss.
10:50 AM Sep 14th
from web
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@ no need for larger bank, since you should run a endgame on paper anyway. would be nicer with 2s and 10s, with fewer 1s and 5s
2:12 AM Sep 10th
from web
in reply to msaari
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in New York, after 12h flight. US immigration has gotten more creepy since the last time
3:09 PM Aug 11th
from web
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Shiny new bicycle with unproven and exotic technology received, just in time for me to not use it (traveling for the next couple of weeks)
5:31 AM Aug 7th
from web
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@ I assume that was brettspielwelt? there's a downloadable standalone version that's a bit nicer than the applet. ui is indeed weird
10:24 AM Jul 22nd
from web
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@ thanks, I'll have to check that out the next time I'm in town (and that strange gaming furniture store as well)
4:25 AM Jul 22nd
from web
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@ how so? I found it less painful online, taking just a third the time. not enough decisions for the time spent when played live
8:23 PM Jul 21st
from web
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trying to hunt down german versions of old LucasArts classic adventures, in a desperate language learning motivation move
9:55 AM Jul 20th
from web
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@ affects internal locks by default. main unsafety would be locks acquired in signal handlers, which is a bad habit anyway
4:34 AM Jul 19th
from web
in reply to HansHuebner
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@ sure, an async with-timeout is a recipe for trouble. but sbcl has non-async io and lock deadlines too (with-deadline)
1:49 AM Jul 19th
from web
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@ but hitting a deadline during a partially completed read-line would presumably lose any data internally buffered by read-line
1:42 AM Jul 19th
from web
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