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jesnellm

  1. @andsoerinsaid strange, I found Wensleydale to be the only Treefrog game so far that really worked :-)
  2. @clearclaw Brass was from the good old "one game a year" Warfrog, who had an order of magnitude better hit rate than Treefrog (for me, YMMV)
  3. and keyboard input broken in different ways for 2 releases in a row. how hard can it really be to have a working way to remap keys?
  4. amazing, the audio system completely fucked up in new and exciting ways for the third Fedora release in a row, even for completely basic use
  5. @GamesOnTheBrain hah, I've also been on bgg for years, and just wrote my first review for exactly the same game :-) it's a huge hit locally
  6. Back from #spiel09, no great releases (liked Greed, Loyang, Machtspiele, Peloponnes) and lots of blah. Best find: a crate of random #18xx
  7. writing a small compiler with LLVM backend
  8. Back from ECLM. Fun to see the gang again, even though I felt like a total non-Lisp faker. Organization great, but talks very hit and miss.
  9. @msaari no need for larger bank, since you should run a #18xx endgame on paper anyway. would be nicer with 2s and 10s, with fewer 1s and 5s
  10. in New York, after 12h flight. US immigration has gotten more creepy since the last time
  11. Shiny new bicycle with unproven and exotic technology received, just in time for me to not use it (traveling for the next couple of weeks)
  12. @froydnj I assume that was brettspielwelt? there's a downloadable standalone version that's a bit nicer than the applet. ui is indeed weird
  13. @splittist thanks, I'll have to check that out the next time I'm in town (and that strange gaming furniture store as well)
  14. @froydnj how so? I found it less painful online, taking just a third the time. not enough decisions for the time spent when played live
  15. trying to hunt down german versions of old LucasArts classic adventures, in a desperate language learning motivation move
  16. @HansHuebner affects internal locks by default. main unsafety would be locks acquired in signal handlers, which is a bad habit anyway
  17. @HansHuebner sure, an async with-timeout is a recipe for trouble. but sbcl has non-async io and lock deadlines too (with-deadline)
  18. @HansHuebner but hitting a deadline during a partially completed read-line would presumably lose any data internally buffered by read-line