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jdale88

  1. @Avalix It's also similar to the way we handled debug application layer packets at work, that's where I got the idea from
  2. @Avalix Well that's similar to mine, and the method of handling the protocol is irrelevant as long as the protocol is handled correctly
  3. @Avalix ... packet handling delegate which actually exists inside the relevant client or server class.
  4. @Avalix That sounds to me like you have your game objects register interest in packets? I have my client and server classes register a ...
  5. Networks handed in
  6. @Avalix What did he mean by "event driven system"? I feel compelled to ask given his strange definition of the term "game state".
  7. @ThisIsFallen Or when you put public in-front of a function declaration and wonder why it won't compile.
  8. Ahhh, just had a Eureka moment about how these decider's are meant to decide.
  9. @Avalix Grats. What sorta stuff did you get asked?
  10. More offensive code: m_variables.insert(TPair(ident.getHash(), TConditionalVariableBasePtr(new TConditionVariable(variable, targetValue))));
  11. Sooo, we have an exam on a module we haven't been taught. Fabulous.
  12. @SpreeTree Correct :) Sitting in a Networks lecture, doing AI work
  13. "Why is silly window silly?"
  14. @OneTee Did you like your 'shit'?
  15. "He is stuck in traffic, *or* a meeting"... well, which one is it?
  16. @OneTee How could you tell?
  17. @adamtwebb *tumble-weed*
  18. @adamtwebb ... hand-in is Wednesday
  19. @adamtwebb Networks demo for us in Tuesday, theirs is Monday
  20. @Pyroka I use that in the game itself, but not in the lobby