ivanassen
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@ OK *now* I know what you were talking about. SSE2 = puzzle, how to calc with the tiny subsets of possible ops we've given you.
about 2 hours ago
from web
in reply to okonomiyonda
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@ Sexist!
about 3 hours ago
from web
in reply to skaslev
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@ Haven't done real gfx work since I have it, so I don't know how ATI's NVPerfHUD equivalent holds up.
about 3 hours ago
from web
in reply to bkaradzic
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@ Yep, it's fine. I've only run our own (DX9) games, and the Unigine DX11 benchmark. No problems so far.
about 3 hours ago
from web
in reply to bkaradzic
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@ I have a 5750 at the office, can I test something for you?
about 6 hours ago
from web
in reply to bkaradzic
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@ Yep, true. I'm watching average hours played per player: 1.3 for PC and 360 demo, 9 for 360 full. 1 hour == using as demo to me.
about 8 hours ago
from TweetDeck
in reply to brokenpoly
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Judging by the Tropico 3 stats on raptr.com, PC gamers don't bother with demos - they try games by "downloading" the full version.
about 8 hours ago
from TweetDeck
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@ Nature imitates cheap CG!
about 17 hours ago
from Gravity
in reply to rschu
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@ Good observation; also, they can store intensity in R and the height of the nearest light center in G and still get away with 2D
about 19 hours ago
from web
in reply to BrianKaris
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Resquit in pesci, in pesto, e in quattro formaggi
3:15 PM Nov 23rd
from bit.ly
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Photos, with national costumes, of 56 nationalities (or something, don't start a war) living in China,
2:42 PM Nov 23rd
from bit.ly
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@ Love Cynic, traveled almost 1000 km in 24h this summer, right before an deadline, to hear them and Dream Theater in Kavarna.
1:52 PM Nov 23rd
from web
in reply to rogue_code
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@ Good! The budding conspiracy theorist in me thinks they brought out the East Antarctic ice melt today to take attention away.
12:04 PM Nov 23rd
from web
in reply to FieldsOfCarp
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@ Now someone with the game and a PS3 should look for the characteristics bilinear filtering shapes...
11:34 AM Nov 23rd
from web
in reply to TimothFarrar
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@ No, compare the distant parts where lighting matches exactly - there you can see the effect of the color/contrast settings.
11:34 AM Nov 23rd
from web
in reply to drgast
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RT @: hectorchu got running on win32: (Je me rends :)
11:18 AM Nov 23rd
from web
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@ Really? I like it more.
11:18 AM Nov 23rd
from web
in reply to whorus
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@ I was thinking 3D texture on PS3, classical "forward" lights nearby on 360.
11:18 AM Nov 23rd
from web
in reply to TimothFarrar
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WRT "new email notification": it used to be interesting when there were moments in the day when I *didn't* have new mail.
11:07 AM Nov 23rd
from web
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My theory: cheaper effect used in the distance on both and everywhere on PS3; something more "honest" on 360, but could handle few lights.
11:06 AM Nov 23rd
from web
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- Name Ivan-Assen Ivanov
- Location Sofia, Bulgaria
- Bio Technical Director of Haemimont Games (Grand Ages Rome / Tropico 3)
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