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  1. #vizthinknyc visual-thinking.org
  2. #vizthinknyc 30 people defining what is visual thinking = 60 diffrnt defintions
  3. #vizthinknyc learning abt visual note taking
  4. wht do u build in and how do u design for wht players bring 2 game
  5. games r not self-contained happen within a community power of serious game is that happens as part of a discourse. spills 2 real world
  6. financial quests: tour de finance. assessment thru "challenge questions" or um quiz tempt player 2 buy risk fail state or um bankruptcy
  7. skill-life platform 2 teach life-skills. choose a guru quest-bsed
  8. Serious games tht r serious fun panel! Game designers!
  9. Day 2 Pittsburgh rains. This book found: quests: design, theory and history in games and narrative jeff Howard
  10. e-learning is shovel-ware text book ported to web. not a game. chocolate-covered brocolli
  11. SkillLife toddWaits soft skills 4 corporate demo | conflict res | game 2 teach kids $$ literacy
  12. limited resources that you can invest in urself or ur partner. no real endstate niiice mechanic of calling other player to strategize
  13. turn-based but simultaneous play now must pay attention bc it is getting good.
  14. each player has individual board: physical separation can't speak or see unless empowered by game mechanics + pretty stark graphics.
  15. displacement: tempting: peace >> as prompts and basis of game
  16. ladies and gentleman... a presentation about a BOARD GAME! aaron vanderbeek game on long distance relationships worked with drew davidson
  17. serious games? where is the fun? how do you maintain it while staying on message? don't need a profit maybe just to stay afloat.
  18. Wht happens when ideas r only conceptual? How much how far do u go 2 crystallize idea? Wht individual incentives can u offer designrs?
  19. Eternal beta [google-style] generates revenue and ideas
  20. Quantity exploration rapid prototyping = wht industry needs. 48hr game jam. ask ur ideas this: does it stick? Does it fail?