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industrious

  1. @keladric UnitTest++ http://unittest-cpp.sourcef... RT @industrious Any recommendations for portable unit test frameworks?
  2. #premake 4.1 is now available! See http://bit.ly/75hsG for the details.
  3. Off camping at the shore with the family; back on Monday. http://bit.ly/FFaqQ
  4. #premake 4.1-rc3 available, hopefully last RC before final release: http://bit.ly/gAfhl
  5. #premake 4.1-rc2 now available: http://bit.ly/eYn4w
  6. #premake 4.1-rc1 is now available: http://bit.ly/PY4Tc
  7. Fixing bugs now, #premake RC1 coming soon, probably this weekend.
  8. Bust my hump all week prepping for knowledge xfer session w/client tomorrow. Then back to #premake and industrious. Whew.
  9. Applied patches to #premake, including PCH support for GCC http://bit.ly/aXOIf
  10. industriousone.com is back online; will follow up once I've had a chance to talk to host.
  11. industriousone.com is suffering from a bad storage server; being worked on and hopefully resolved soon. I'll update when the dust settles.
  12. On the road through next week, then working through the #premake patch queue (then bugs, then release).
  13. New #bge trailer? http://bit.ly/WYt83 No one seems to know.
  14. #premake PS3 for Visual Studio now working (I think, can't test w/o devkit...anyone?). Refactoring, then start applying patches.
  15. @AshBerlin Maybe http://bit.ly/11m54p ? Also see discussion http://bit.ly/WkglU. Otherwise need specifics ask in forums http://bit.ly/uEeLs
  16. @berkus No worries. Yes, SVN trunk works with all tools. All good feedback so far, but still time for big changes if needed.
  17. @berkus The platform feature is the basis for cross-compilation. Feedback encouraged and welcome. http://industriousone.com/p...
  18. @berkus I wanted it, it was easy. Always happy, delighted even, to accept patches for new features, or requests in the tracker. Viva OSS!
  19. Started PS3 support for #premake. Works in Makefiles, Visual Studio up next. Can't fully test though, I don't have a devkit. Little help?
  20. Added --platform arg to Premake to target a specific platform w/o changing scripts: premake4 --platform=xbox360 vs2008