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ibodger

  1. Version 1.8 released to App Store and Testing Thralls... release notes available on Privateer forums, search for iBodger.
  2. So far, looking good on crash logs for the 1.7.5 - nothing's surfaced yet, hoping it's not just a delayed feedback look.
  3. @larkinvain When adding models to an army, it switches the view to show models by point cost instead of type.
  4. iBodger 1.7.8 released to the Testing Thralls, featuring the first shake integration with iPhone.
  5. From my blog: Building Armies using Army Builders! http://is.gd/4QljB (via @oconlan)
  6. Shake it, shake it baby.
  7. @greylikestorms You betcha, themes and all.
  8. Improved Necrotech/Scrap Thrall handling when converting from MkI to MkII, but it's still a pretty dodgy case to handle automagically.
  9. Version 1.7.7 released to the Testing Thralls - time to get feedback on some of the new changes.
  10. Fixed an edge case where renaming collections wouldn't take effect - due to a much earlier refactoring of the dialog flow.
  11. Updated the saved army overview to show more details. With bonus warjack points, the encounter level can get confusing otherwise.
  12. @larkinvain been enjoying playing invasion lately - it's got some interesting game elements.
  13. Time to do some contract work to pay for my miniatures habit, before wrapping up 1.7.8.
  14. @nepalese_ninja had some discussions on the Android implementation this week, I'll be back on that after fixing a few backlogged issues.
  15. Got variant sculpts working in the collection view - getting ready for January.
  16. @liangcai Nice. I usually go with Orks or Tyranids, though I've also got a fair amount of Dark Angels and Dark Eldar.
  17. @liangcai what armies/points did you play?
  18. Squeezing in one last set of changes for the night after all - fueled by Red Velvet cake.
  19. Reviewing some excellent feedback for the next update. Gonna call it quits for tonight, though.
  20. Fixed bug computing point cost for 5 Incubi in collections view.