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h3r2tic

  1. The real story of Luxo Jr. http://bit.ly/4ZdUeJ
  2. RT @morgan3d: Accurate GPU Ambient Occlusion via shadow volumes: http://graphics.cs.williams.edu/papers/AOVTR09/
  3. @JarrettB So I herd u liek google wavez.
  4. @gafferongames You better implement good client-side prediction for that one :P Oh, and I recommend African Avian Carriers - yield less RTT.
  5. RT @ChristerEricson: Fuck you ACM! http://bit.ly/5w0rAf
  6. @mattpharr w00t! It really is awesome, I've been looking for something like this for a while :) Thanks!
  7. @Keyframe That's not a new concept. Look at Gears of War: http://bit.ly/1CA14L , http://bit.ly/bBqxI . Three words for it: needs more Bloom!
  8. @Keyframe Micro-transactions / unlocks at engine level ftw. Here's a proposal: support headshots and get shadows for free!
  9. @JarrettB try not being random.
  10. @JarrettB GET DOWN AGAIN! http://bit.ly/2GCdK2
  11. @blackpawn <keanu>whoa!</keanu> that looks awesome :o especially the low-stroke-count images. the cat needs a bigger caption, though :P
  12. @aras_p Tru.dat :) But then, I didn't see you mention that trick, so I had to post just in case :P
  13. @aras_p There will certainly be artifacts on discontinuities, but perhaps they won't be that bad?
  14. @aras_p Cool post, thanks! I thought exploiting hardware filtering ( e.g. http://bit.ly/5zeOH ) was a common trick. Can't it be used here?
  15. @Keyframe I heard uncropping will be a hot topic at Siggraph 2012. Thanks for the link - it's an amazing tech demo!
  16. just voted "Pastafarian! :D" on "Show Us Twitter's Religious Diversity." vote too ➔ http://bit.ly/LIJ8G
  17. Added a few features to Nucled: Strauss, data flow previews, widgets for uniforms, normal packing [ thanks, @aras_p :) ] http://bit.ly/11r2e
  18. Added data flow inspection to Nucled: http://bit.ly/enE2G (cpu) && http://bit.ly/163uIm (gpu). Still rather crude, but it's getting there ;)
  19. @JarrettB OOOOLDE
  20. @JarrettB Line 1: Declaration expected, not 'function'. you fail.