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graphicall

  1. GSoC: RayTrace Optimization now in trunk! wohoo! thanks Jaguarandi! [r23649] http://tinyurl.com/raytrace...
  2. Sim's Force Fields got more awesome! Jahka slow down a bit mate!! ;D [23574] http://tinyurl.com/y9xsm7t
  3. Raul started a project about manipulating volume data O_o awesomeness!! http://farsthary.wordpress....
  4. Requiem for 2.4X series... 2.50 is now TRUNK
  5. We got high res smoke sim back better than ever! Awesome! [23086] btw THE GAME! http://tinyurl.com/q3ygho
  6. Hair now uses cloth for dynamics instead of soft body.. sweet! [23086] http://tinyurl.com/qbgh2f
  7. Awesome BMESH showoff by mfoxdogg! http://vimeo.com/6430167
  8. Bl;ender 2.5 now with volume rendering!! (rev 22758) http://bit.ly/dW5pt
  9. Holy Smoke!, since revision 22053 Blender has Smoke simulation, thanks Daniel Genrich! http://www.wxtools.com/wp/?...
  10. New bump mapping in 2.5 SVN looks sooo nice! Thanks Alfredo de Greef http://www.zanqdo.com/tmp/B...
  11. Automatic linear work flow in 2.5!! You rock Matt Ebb! http://bit.ly/11FP44
  12. Check this out and if you are interested consider to donate! http://bit.ly/4ft33s
  13. 16 materials per object limit is HISTORY!, since revision 21553 now objects can have up to 32767 (!) materials!!
  14. Campbell just commited a Python console inside the Text Editor!. In revision: 21549
  15. NLA SoC will be merged to 2.5 in a little while, sweet! Thanks Aligorith!
  16. jaguarandi (raytrace SoC project) on some secret IRC channel: "optimization is starting now ^__^"
  17. Have you tried PasteAll Blend? http://www.pasteall.org/blend/
  18. GraphicAll.org live news from Twitter! :)