Genesisoflegend
-
@ I was going to say that it was a few hours less promotion time, then I realized that a quality product promotes itself.
about 12 hours ago
via TweetDeck
in reply to joshroby
-
@ Cyan, verging on aqua on a black background. Occasional sparkles.
about 12 hours ago
via TweetDeck
in reply to lilyorit
-
@ Very meaningful, thank you.
about 12 hours ago
via TweetDeck
in reply to RyanMacklin
-
@ Quite right. I am untrained in marketing and trying to not suck there either, hense internal conflict.
about 12 hours ago
via TweetDeck
in reply to RyanMacklin
-
Apparently doing noticible editing of the game before release. Should help, but also delay it a few hours.
about 12 hours ago
via TweetDeck
-
@ I guarantee at least half of those games will go on during GenCon in the Indie Games on Demand room.
about 16 hours ago
via TweetDeck
in reply to tiarala
-
@ Its a room dedicated for pickup indie games. Much Fiasco, and a variety of other games are played there.
about 16 hours ago
via TweetDeck
in reply to tiarala
-
@ Compromises in Duel of Wits and the goals in Fight do have some description in there.
about 18 hours ago
via TweetDeck
in reply to Zelgadas
-
@ Games on demand will be ready for you!
about 18 hours ago
via TweetDeck
in reply to tiarala
-
Damn, the lazy option would be to define my game by the negative. Pity that I refuse to take that approach.
about 23 hours ago
via TweetDeck
-
I have learned that the biggest problem with my game is that I didn't explain why it's different or important. This is something I will fix.
9:39 PM May 30th
via TweetDeck
-
@ Alas, that one is on my to-read and to-play list.
6:23 PM May 30th
via TweetDeck
in reply to JenJDixon
-
@ Yup, that one I grabbed from 3:16
6:05 PM May 30th
via TweetDeck
in reply to JenJDixon
-
@ Correction; on closer consideration I don't think I actually appropriated anything from Fiasco in this particular document.
6:03 PM May 30th
via TweetDeck
in reply to JenJDixon
-
@ Absolutely, I stole from both systems. :)
6:00 PM May 30th
via TweetDeck
in reply to JenJDixon
-
@ If you would like to send me what you have, I could start cleaning up the text. :)
5:06 PM May 30th
via TweetDeck
in reply to JenJDixon
-
Combine to form, Mecha Combiners!
4:57 PM May 30th
via TweetDeck
-
By contrast, Story Games: You are trying to achieve character goals, but unless you risk failure there will be some consequences.
4:34 PM May 30th
via TweetDeck
-
OSR seems to state: You are always trying to win, but you can only do so by being a smart player. If you are dumb, there are consequences.
4:32 PM May 30th
via TweetDeck
-
I may not be able to make it to Origins, but by jove I can get my game out all the same.
4:22 PM May 30th
via TweetDeck
|
- Name Jason Pitre
- Location Ottawa
- Web http://www.genesi...
- Bio Biologist by day, Indie RPG Designer, Writer and Barista by night.
|