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Genesisoflegend

  1. @joshroby I was going to say that it was a few hours less promotion time, then I realized that a quality product promotes itself.
  2. @lilyorit Cyan, verging on aqua on a black background. Occasional sparkles.
  3. @RyanMacklin Very meaningful, thank you.
  4. @RyanMacklin Quite right. I am untrained in marketing and trying to not suck there either, hense internal conflict.
  5. Apparently doing noticible editing of the game before release. Should help, but also delay it a few hours.
  6. @tiarala I guarantee at least half of those games will go on during GenCon in the Indie Games on Demand room.
  7. @tiarala Its a room dedicated for pickup indie games. Much Fiasco, and a variety of other games are played there.
  8. @Zelgadas Compromises in Duel of Wits and the goals in Fight do have some description in there.
  9. @tiarala Games on demand will be ready for you!
  10. Damn, the lazy option would be to define my game by the negative. Pity that I refuse to take that approach.
  11. I have learned that the biggest problem with my game is that I didn't explain why it's different or important. This is something I will fix.
  12. @JenJDixon Alas, that one is on my to-read and to-play list.
  13. @JenJDixon Yup, that one I grabbed from 3:16
  14. @JenJDixon Correction; on closer consideration I don't think I actually appropriated anything from Fiasco in this particular document.
  15. @JenJDixon Absolutely, I stole from both systems. :)
  16. @JenJDixon If you would like to send me what you have, I could start cleaning up the text. :)
  17. Combine to form, Mecha Combiners! kck.st/HP2WWN
  18. By contrast, Story Games: You are trying to achieve character goals, but unless you risk failure there will be some consequences.
  19. OSR seems to state: You are always trying to win, but you can only do so by being a smart player. If you are dumb, there are consequences.
  20. I may not be able to make it to Origins, but by jove I can get my game out all the same.