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gdevnet

  1. RT @ClintonKeith: New blog post on extra reasons to do TDD in game development http://bit.ly/24krNE
  2. @SnappyTouch how about something from #IGCW?
  3. @chrisz nice, good luck in the IGF!
  4. Agreed!! RT @idoyehieli How Experienced Developers Can Handicap a Lean Startup (or an Indie game dev): http://tr.im/Ele1
  5. @chrisz what project are you working on that you posted about?
  6. #IGCW allow people to immerse themselves in your marketing campaign by using unique campaigns and tricks (I love bees for Halo 2).
  7. #IGCW allow and encourage people to create external content so you can use it to point back to the game.
  8. #IGCW find ways to integrate external resources into your game to more closely tie consumers to it.
  9. #IGCW shared life experiences become powerful when you begin marketing your product.
  10. #IGCW social interaction in games today is built out of necessity within the game and not on the development of actual relationships.
  11. #IGCW it's essential to understand who your target audience is and how they communicate.
  12. #IGCW develop conversations, participation, promotions, contests;
  13. #IGCW allow consumers to interact with you; develop conversations and dialogue; utilize press releases, blogs, fan sites.
  14. #IGCW build a solid web presence, ensure call to action is clear, leverage social networking.
  15. #IGCW connections lead to conversations lead to contribution back, increasing marketing.
  16. #IGCW peer to peer branding generates interest, sales, conversation back to a product.
  17. #IGCW friends and family will drive sales with good recommendations. We constantly form opinions based on other peoples opinions.
  18. #IGCW Twitter is an insight into a conversation that is taking place about your product.
  19. #IGCW online reputation management: what are people saying about you?
  20. #IGCW digital marketing should obviously generate sales but should also sustain relationships with your consumers.