gayasoft
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Interesting experiment by Lunduke, the Linux Tycoon maker, in the field of open source monetize strategies.
2:06 AM May 30th
via bitly
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I liked a @ video EVE Online: Inferno Trailer
9:58 AM May 22nd
via Google
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@ hows that possible with Unity 3.5.2 being 900mb already? ;)
10:38 PM May 17th
via web
in reply to _Wolfos
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Users raise questions about Apple's security after iCloud hacks
6:43 AM May 17th
via dlvr.it
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@ Funny enough you immediately though of it like I did when I read it. Well if its not about D3 then its naturally only half as fun
8:24 AM May 16th
via web
in reply to GreyAlien
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Unity opens nominations for fifth annual Unity Awards -
2:42 AM May 16th
via web
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Dear iOS game makers, my battery life sucks! If you could make it so's "Start" starts the game, instead of a 6 hour story, that'd be great!
2:13 AM May 16th
via Twitter for iPhone
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"Android Is Suddenly In A Lot Of Trouble". A standard alpha supporting image format across GPUs would help (please).
12:46 AM May 16th
via web
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Android Fragmentation read :)
1:25 AM May 16th
via TweetDeck
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@ that you as a developer get cought in 'the initial customers are guinea pig' trap, hard to believe ;)
1:26 AM May 16th
via web
in reply to GreyAlien
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@ Its definitely a nice one :) I would consider C# better but prefer ObjC over C-Hack-Hack any day
5:29 PM May 15th
via web
in reply to whimsical3d
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Tiger Style outlines how iOS price drops affect overall sales data
3:47 PM May 15th
via twitterfeed
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Hawken on Gaikai? Render me interested!
2:47 PM May 15th
via Twitter for Mac
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@ Hey, diablo is well known for having the most entertaining name generator of all games out there ;)
2:30 PM May 15th
via web
in reply to hanfordlemoore
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Google Play's move to tax inclusive pricing is useless. Devs are still responsible for filing taxes (see bottom):
12:37 PM May 15th
via web
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@ @ at least they offer cloud storage etc along it, not just to piss you off like Ubicrap
2:11 PM May 15th
via web
in reply to jmunozar
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@ in what technology? on iOS UIKit you would normally ask the view for its size
1:41 PM May 15th
via web
in reply to iBrent
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@ Thats indeed the case. But they also offer the most and best supported if you look at CoreXXX vs Win32 vs Linux Mess
12:22 PM May 15th
via web
in reply to _Wolfos
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@ if you don't like that, you better don't approach cross platform development as it even is the case with Unity, just less obvious
12:18 PM May 15th
via web
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@ And the problem is? There is platform code and there is platform independent code. That always was and will be the case.
12:17 PM May 15th
via web
in reply to _Wolfos
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- Name Marc Schärer
- Location Zürich, Switzerland
- Web http://www.gayaso...
- Bio I'm a 2d and 3d game and multimedia developer using the powerfull #unity3d engine for on iPhone, web, windows and osx
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