gaminghorror
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@ it's scheduled for late July
about 6 hours ago
via TweetDeck
in reply to oliverlecher
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New Learn post: How to Zoom In on a Cocos2D Node -
about 10 hours ago
via leenk.me
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I liked a @ video from @ 10.5.12 (02) Intervention: Oberg vs. L
3:07 AM May 13th
via Google
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@ the 3rd edition will use cocos2d 2.0, the examples are all using ARC, and you can use Kobold2D with the book, too
2:09 AM May 11th
via TweetDeck
in reply to TokyoDan
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@ not while you're also finishing up a game project, start a new one, and much more all at the same time ;(
2:50 PM May 10th
via TweetDeck
in reply to Mike_Haney
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@ what channels did you use to promote the game?
2:35 PM May 10th
via TweetDeck
in reply to wtrebella
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@ bought it! Cool, let me know when the next game's done. I think I need to start a "Games made with" list.
2:35 PM May 10th
via TweetDeck
in reply to wtrebella
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@ got it, Polymer ... looks nice. I think I've seen this recently somewhere.
2:33 PM May 10th
via TweetDeck
in reply to wtrebella
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@ cool! which app? Did it get featured on iTunes?
2:32 PM May 10th
via TweetDeck
in reply to wtrebella
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I see 4 votes who said they got rich (over $8,000 in first month with first paid app). I wonder who they are?
2:28 PM May 10th
via TweetDeck
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The "first paid App, first month" revenue poll draws a clear linear picture thus far. Most didn't even make $25.
2:27 PM May 10th
via TweetDeck
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Apress is pushing (me) hard to get Learn Cocos2D 3rd edition (Cocos2D 2.0, ARC, Kobold2D, Xcode 4.3) out soon. Current ETA is late July.
2:25 PM May 10th
via TweetDeck
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@ @ does a lot of things to make your life easier while still maintaining the cocos2d I know well
6:50 PM May 6th
via Tweetbot for iOS
in reply to GavinBowman
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@ I think the book you're looking for is Business of (iOS) App Development:
8:18 AM May 10th
via TweetDeck
in reply to roosteramagame
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@ for Lua you could run luac over the lua files as a script build phase to check syntax
11:55 AM May 5th
via TweetDeck
in reply to hermanjakobi
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@ that's a good point, I'd rather have an app make $300 constantly than $3,000 at first and then barely anything ever again
8:40 AM May 5th
via TweetDeck
in reply to tranqy
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so far most devs made between $100 and $250 with their first paid app in the first month. How much did you make?
8:14 AM May 5th
via TweetDeck
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@ I use sublime text 2 for editing lua files
8:08 AM May 5th
via TweetDeck
in reply to hermanjakobi
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@ you can't, Xcode 4 took away syntax highlighting customizations. "Applescript uncompiled source" works best with Lua though.
8:08 AM May 5th
via TweetDeck
in reply to hermanjakobi
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@ it shouldn't take long to move code from cocos2d to Kobold2D, I do it often. Just need to get rid of appdelegate, use config.lua
8:07 AM May 5th
via TweetDeck
in reply to KrauseFx
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- Name Steffen Itterheim
- Location Germany
- Web http://www.learn-...
- Bio Author of Learn iPhone and iPad Cocos2D Game Development (Apress). Currently working on Kobold2D, an improved Cocos2D: http://www.kobold2d.com
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