gaminghorror
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@ certainly!
2:01 PM May 31st
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in reply to appsbynight
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New Learn post: Learn How To Create a Cocos2D Game with Lua Scripting, Physics, Tilemaps and... -
1:57 PM May 31st
via leenk.me
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@ actually it's quite simple. Create a category for GKxxxViewController and override shouldAutororateTo...
10:41 AM May 31st
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in reply to jan_ekholm
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@ it took an hour and 700 MB memory to export a 1 MB gameboy rom. Was eventually optimized down to 5 mins via excessive caching.
10:23 AM May 30th
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in reply to merowing_
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@ there shouldn't be any problems
6:08 AM May 30th
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in reply to jan_ekholm
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@ yup, internally we called it the "Tool-of-Torture". That became the window title as we took it to ourselves to fix the tool.
5:10 AM May 30th
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in reply to merowing_
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it's a start: cocos2d-iphone-arc (gles20-arc branch) Todo: replace ccArray with NSMutableArray, rewrite removeUnusedXXX
3:29 AM May 30th
via TweetDeck
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@ I know a tool where each bit (collisions, flags etc) was a class, and each class received all (!) window messages.
3:15 AM May 30th
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in reply to merowing_
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a programmer's bad habits: (great start because there are a lot more bad habits that went unmentioned)
1:10 AM May 30th
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@ after I'm done it'll no longer be the same engine, so merging back is not possible, it has to be a new branch
2:37 PM May 29th
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in reply to sol_prog
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you know what sucks? Recording a screencast only to find out that you had the microphone on mute the whole time. D'oh!!
2:21 PM May 29th
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I got cocos2d-iphone 2.0 "fixed" to compile successfully with ARC enabled. It works, minus scheduler and actions. Should I complete the job?
2:00 PM May 29th
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@ Zero. I drink straight from the bottle.
1:56 PM May 29th
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in reply to TimOfLegend
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@ from a different perspective: cleaner code. Replace the nasty hashes, lists and ccArray with NSArray, NSDictionary, etc.
1:51 PM May 29th
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in reply to Macarse
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@ one big reason for end-users: new cocos2d projects could default to using ARC. Too many are still stuck in retain/release world.
1:50 PM May 29th
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in reply to Macarse
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@ I don't think I understand your comment. You mean because you know how to manage memory ARC is less useful to you?
1:26 PM May 29th
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in reply to UNA_daniele
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Who would like their cocos2d-iphone converted to ARC? Currently checking to see what it would take....
1:14 PM May 29th
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@ you can use ARC without __weak no problem (it will be a compile error if you target iOS 4.x and use the __weak keyword)
1:12 PM May 29th
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in reply to ludoviclandry
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The conversion wasn't easy because I had to separate the SWIG code from KoboldScript. I wrote an objc2swig tool to autogenerate the C code.
6:57 AM May 28th
via TweetDeck
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Converted KoboldScript to ARC after 3 days. Thanks to the survey results I saw just *how* important ARC is to you.
6:55 AM May 28th
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- Name Steffen Itterheim
- Location Germany
- Web http://www.learn-...
- Bio Author of Learn iPhone and iPad Cocos2D Game Development (Apress). Currently working on Kobold2D, an improved Cocos2D: http://www.kobold2d.com
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