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gaminghorror

  1. @appsbynight certainly!
  2. New Learn #Cocos2D post: Learn How To Create a Cocos2D Game with Lua Scripting, Physics, Tilemaps and... - tinyurl.com/6s6kfqh
  3. @jan_ekholm actually it's quite simple. Create a category for GKxxxViewController and override shouldAutororateTo...
  4. @merowing_ it took an hour and 700 MB memory to export a 1 MB gameboy rom. Was eventually optimized down to 5 mins via excessive caching.
  5. @jan_ekholm there shouldn't be any problems
  6. @merowing_ yup, internally we called it the "Tool-of-Torture". That became the window title as we took it to ourselves to fix the tool.
  7. it's a start: cocos2d-iphone-arc (gles20-arc branch) bit.ly/L4tp31 Todo: replace ccArray with NSMutableArray, rewrite removeUnusedXXX
  8. @merowing_ I know a tool where each bit (collisions, flags etc) was a class, and each class received all (!) window messages. #oopgonewrong
  9. a programmer's bad habits: bit.ly/M5N1bK (great start because there are a lot more bad habits that went unmentioned)
  10. @sol_prog after I'm done it'll no longer be the same engine, so merging back is not possible, it has to be a new branch
  11. you know what sucks? Recording a screencast only to find out that you had the microphone on mute the whole time. D'oh!!
  12. I got cocos2d-iphone 2.0 "fixed" to compile successfully with ARC enabled. It works, minus scheduler and actions. Should I complete the job?
  13. @TimOfLegend Zero. I drink straight from the bottle.
  14. @Macarse from a different perspective: cleaner code. Replace the nasty hashes, lists and ccArray with NSArray, NSDictionary, etc.
  15. @Macarse one big reason for end-users: new cocos2d projects could default to using ARC. Too many are still stuck in retain/release world.
  16. @UNA_daniele I don't think I understand your comment. You mean because you know how to manage memory ARC is less useful to you?
  17. Who would like their cocos2d-iphone converted to ARC? Currently checking to see what it would take....
  18. @ludoviclandry you can use ARC without __weak no problem (it will be a compile error if you target iOS 4.x and use the __weak keyword)
  19. The conversion wasn't easy because I had to separate the SWIG code from KoboldScript. I wrote an objc2swig tool to autogenerate the C code.
  20. Converted KoboldScript to ARC after 3 days. Thanks to the survey results I saw just *how* important ARC is to you. bit.ly/KGTxi1