Steffen Itterheim
@gaminghorror Germany
Author of Learn iPhone and iPad Cocos2D Game Development (Apress). Currently working on Kobold2D, an improved Cocos2D: http://www.kobold2d.com
Text follow gaminghorror to 40404 in the United States
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gaminghorror
Steffen Itterheim
@TokyoDan I have two favorites: BBEdit and Sublime Text 2, with UltraEdit as a fallback option
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gaminghorror
Steffen Itterheim
Thursday iDevBlogADay post will be a quick review of 14 Mac Text Editors (for Lua). Asynch file transfers for the webcam viewer 2 wks later.
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gaminghorror
Steffen Itterheim
@abitofcode look at the cool video post effects the Amiga can do! youtu.be/97axMLwOVBg
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gaminghorror
Steffen Itterheim
@abitofcode me too! But the Atari version is soooooooooooooo ugly! :)
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Steffen Itterheim
@ozapps @TokyoDan that's what I mean by autocomplete: youtu.be/h53_pgtg9kw (automatic, navigate list of suggestions)
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gaminghorror
Steffen Itterheim
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Steffen Itterheim
@ozapps ESC does nothing, Option+ESC brings up the languages submenu with code snippets etc
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gaminghorror
Steffen Itterheim
@ozapps @TokyoDan if you mean the Option+ESC menu, that is NOT autocomplete (word prediction/suggestion: bit.ly/zbpyX3)
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gaminghorror
Steffen Itterheim
@TokyoDan no, but I get no autocomplete for any language for that matter. The only thing I get in Textmate is code snippets.
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Steffen Itterheim
@TokyoDan I didn't see any kind of code completion (aka autocomplete see bit.ly/zbpyX3) in Textmate for any language.
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gaminghorror
Steffen Itterheim
@lzantal back to Lua? Unlikely. Whatever they do won't fit well into the Lua API itself. But I imagine that MediaWiki will get Lua support.
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gaminghorror
Steffen Itterheim
@lzantal you probably meant this post by a Wikipedia dev about Lua? bit.ly/A7I3nL
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gaminghorror
Steffen Itterheim
@lzantal no, I missed that one. Lua for backend? Lua is getting a lot of love from game devs though, just not from the web devs.
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Steffen Itterheim
@OneMinuteGames That's why I'm evaluating BBEdit first and for now. After all I only have 28 days left, Sublime has an unlimited trial.
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gaminghorror
Steffen Itterheim
@OneMinuteGames the only visual one at least, I think there are some command-line based debuggers though
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gaminghorror
Steffen Itterheim
@cheapdevotion never used Visual Studio or Xcode? No code completion for me is like trying to type with just one hand, sort of.
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gaminghorror
Steffen Itterheim
@OneMinuteGames for Lua editing on Windows I used UltraEdit, I'd swear by it. But the Mac version ... it's too different to feel "@home".
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gaminghorror
Steffen Itterheim
@OneMinuteGames I have used Decoda before, but I read they dropped debugging support. Debugging embedded Lua was dead slow.
