gamesneverdie
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Check out all the progress on Barbarian Battle Quest!
11:16 AM Jan 29th
via web
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@ I like the way your game came along :) One thing: When the enemies come for you, they seem to overlap and appear as one enemy.
10:46 AM Jan 29th
via TweetDeck
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After another rather long break from coding, I think I'm gonna try SFML. It looks more straightforward than SDL in some terms.
10:27 AM Jan 29th
via TweetDeck
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@
3:41 PM Jan 28th
via TweetDeck
in reply to retrothomas
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@ You don't happen to know a place where it was uploaded, do you? :)
4:05 PM Jan 27th
via TweetDeck
in reply to manveerheir
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@ Was your talk recorded? I would like to see it too (if possible), but I didn't have the opportunity to be at
1:14 PM Jan 27th
via web
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ACTA explained - Animation:
9:34 AM Jan 22nd
via Tweet Button
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Why is it 2012 and there's *still* no Robocop vs. Terminator movie?
12:53 PM Jan 15th
via TweetDeck
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@ Yea, i got most of the bundles. Or.. I got the 4 with numbers in the titles lol. I really enjoy the games. Didn't try cogs yet.
3:19 PM Jan 9th
via TweetDeck
in reply to retrothomas
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I play a lot lately... What are you guys playing? Gonna continue Bit.trip Runner tomorrow. And maybe Super Meat Boy.
3:04 PM Jan 9th
via TweetDeck
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@ yep. I wanted to create a roar for the barbarian, but I couldn't get anything out of it. Got my Pong sounds though haha.
3:03 PM Jan 9th
via TweetDeck
in reply to retrothomas
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Bfxr is fun to play with, but if youre trying to make sth specific, it can be difficult. This is me messing with it
3:00 PM Jan 9th
via TweetDeck
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@ Gonna try making a shout later when I'm home. I wanted to learn how to use bfxr/sfxr anyways for my games :)
4:20 AM Jan 9th
via TweetDeck
in reply to retrothomas
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@ social skills? Yea, I could look into improving those more. Did you study something tech related?
3:29 PM Jan 8th
via TweetDeck
in reply to retrothomas
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@ I wanna study Game Dev, CS or EE. I'm not quite sure yet for which I will be going in the end.
3:06 PM Jan 8th
via TweetDeck
in reply to retrothomas
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Aaaaaand it's gone. No more holidays. Got school tomorrow. Though only a few months left :)
2:56 PM Jan 8th
via TweetDeck
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After not getting far with the other "project" I made a pong clone in the last 2 days. It's not finished, but it looks like it haha.
5:21 AM Jan 8th
via TweetDeck
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It feels really great to have finally something that feels like a game and is playable!
5:20 AM Jan 8th
via TweetDeck
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@ random idea: let it burn more if the rage meter is full and when it is low it gets "boring", maybe hard to implement though :/
2:51 PM Jan 7th
via TweetDeck
in reply to retrothomas
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@ Rage meter looks good! Though wouldn't you rage more when getting attacked? Are there going to be any special rage attacks? :D
7:49 AM Jan 7th
via TweetDeck
in reply to retrothomas
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- Name soyler
- Bio interested in gamedev, drawing, pixel art, game music, 3d modeling.
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