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gallusgames

  1. Started work on a (potentially!) cool idea for #xna to help #xblig developers polish their games...watch this space -> [ ]
  2. @binaryzoo Good stuff! I'll look forward to not appearing on any of the global high score tables :D
  3. Just bought my first #xblig - Echoes+ for #xbox360 & love it, good work @BinaryZoo #xbla #gaming
  4. Haven't had any time to work on #xna7day. Stupid real work! And various other spare-time consuming tasks.
  5. Starting my #xna7day early tomorrow (GMT)...got an idea and hopefully got enough time left to throw something together in the next 4 days.
  6. Sorry for giving this publicity but I had a proper LOL @ screenshot from #xblig The Flashlight. Who is reviewing this utter rubbish!? #xna
  7. @nickgravelyn I think I could be persuaded to give the next #xna7day thing a go. Had a lot of fun playing last week's entries!
  8. Looking forward to Tuesday (10th) so I can officially begin playtesting and reviewing #XBLIG efforts (just games though, no f-in apps!) #xna
  9. @BinaryTweedDeej I concur - the imperial system is miles too difficult to fathom.
  10. @conkerjo Cheers - potentially need to record normal desktop activity too so was thinking HyperCam + Fraps. Will check out vdub too!
  11. @sgtconker very much enjoying sgtconker.com - quality articles and a great read so far. Keep up the good work chaps! #xna #absolutelyfine
  12. @nickgravelyn see for your Tile Engine videos, may I ask what software (applications, codecs etc.) you used to produce them?
  13. @domipheus http://www.xp-dev.com/#PricingPlans has a free plan which may suit. Failing that, the "Pro Small" plan is relatively cheap.
  14. Really should stop playing COD4 Modern Warfare on #PC and do some work. So good though. Maybe just 5 more minutes "research"...
  15. @nickgravelyn Even though I am slightly late...I concur with the click!
  16. @nickgravelyn Fair point although loading textures is something I regularly do in a reader. I don't think the auto stuff handles this? #xna
  17. @nickgravelyn Agree - I just think that if you know the writers/readers system, doesn't take long to put together & get the benefits #xna
  18. Not convinced by #XNA 3.1's automatic XNB serialization - not enough control. Plus it took long enough to work out ContentWriters etc. :D
  19. @frederictessier Turbo Pascal is without doubt the king...although Z80 assembly has a fond place in my memory.
  20. @The_Zman I just like to keep my head down working :D Although I think I might start a separate "C# vs C++" thread to spice things up ;)