drawlogic
- a monsoon thunderstorm is no match for the #phx wall of heat, it disintegrates them like bite sized snickers.about 18 hours ago from twhirl
- disappointing palm webOS SDK, no OpenGL access and accelerometer sample rate at 4 per second == not a gaming platform. http://is.gd/1CGGfabout 20 hours ago from twhirl
- @jesterxl yeh not sure how this happened. So while others are porting SDL to flash I will be kicking some tellTargets hehe not, over soon.1:15 PM Jul 17th from twhirl in reply to jesterxl
- RT @peter_nitsch: Breakthrough! http://bit.ly/SD5hy super excited about the possibilities this opens up! - NICE!1:13 PM Jul 17th from twhirl
- @jesterxl no adsense for a smaller gig: http://is.gd/1Ctus - mouse listeners on stage checking for object hitTests, fun times.1:03 PM Jul 17th from twhirl in reply to jesterxl
- @jesterxl hrm, have to look into that, sad that even Google has as2/flash8 requirements.ad networks, now w/ more as3! (if u take us golfing)10:53 AM Jul 17th from twhirl in reply to jesterxl
- @al3x A wilderness of mirrors would actually be kinda pretty. - we already have that in funhouses and twitter10:51 AM Jul 17th from twhirl
- ad networks and their as2/flash8 requirements.... argh. adobe... help. #getinthenowson10:48 AM Jul 17th from twhirl
- RT @namlook Sourceforge now is built using TurboGears and MongoDb http://bit.ly/SQQIq #python #mongodb #nosql6:49 AM Jul 17th from twhirl
- RT @excuseoftheday a bat in the fuel pump6:33 AM Jul 17th from twhirl
- llvm is massive, been pulling from svn for a while... pretty cool mono is on llvm now.Also python unladen swallow from google running llvm6:42 PM Jul 16th from twhirl
- @khangtoh yeh should have checked that readme in the root :) 2xl should be fun, good game + iphone game developers. Have fun with raknet!4:32 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh even better, xcode project maintained by this guy for raknet 3: http://thirdcog.eu/news/show/43:49 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh check out this page, shows the use of ar for making static library http://bit.ly/4sE0F3:48 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh u can take a look at the files needed in the proj under source node, build script will have to use g++ args -o -l -shared etc3:47 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh yeh if using xcode or eclipse (what are you using?) you will have to remake a project from the vcproj file for the static lib.3:23 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh grab latest raknet and look under raknet_2x\Lib\LibStatic\* for a static build project2:33 PM Jul 14th from twhirl in reply to khangtoh
- @khangtoh raknet has a static + dll build in latest. Raknet is actually preferred but if u *just* need reliable + ordered UDP enet is good.2:30 PM Jul 14th from twhirl in reply to khangtoh
- enet is a good core reliable and ordered UDP library: http://enet.bespin.org/ #gamedev1:28 PM Jul 14th from twhirl
- back to our regularly scheduled #gamedev7:58 PM Jul 13th from twhirl
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- Name Ryan Christensen
- Location Chandler, AZ, United States
- Web http://drawlogic....
- Bio creative engineering, game development and interactive action!
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