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doomlaser

  1. I never knew Doom was written in NeXTSTEP. Apparently all the editing tools were written in Objective-C. Fascinating.
  2. So besides Mechner's Prince of Persia journal and 'Masters and Doom', are there any other good game industry tell-alls out there?
  3. @MrPodunkian ha, well good luck.
  4. @MrPodunkian my sister would likely be down for singing such a thing: http://bit.ly/56kVGK
  5. Wow, I was unaware that the DS lacked support for basic OpenGL blending modes. No add blending, huh?
  6. @adamatomic have you talked to Syed?
  7. This Gamasutra article on rethinking player death is thought-provoking: http://bit.ly/6OMiZX (Spelunky's permadeath criminally overlooked)
  8. @SteveSwink: For real. It's about the best dev log I've ever read. I'm up to Summer 1990 and riveted.
  9. Reading Jordan Mechner's journals from the time he was developing the original Prince of Persia: http://bit.ly/8iAFsk
  10. 2009 blip festival trailer: http://vimeo.com/7511592
  11. hot new cactus website: http://cactusquid.com/
  12. Anti-domestic violence campaign's web game "Hit The Bitch!" has you repeatedly hit a danish woman: http://bit.ly/92VfiO
  13. Farbs' Captain Forever is now free! Check it out: http://www.captainforever.c...
  14. @natetrue ditto.
  15. What Mario Galaxy looks like in 1080p HD: http://bit.ly/3ijrJ0 (thanks to some fancy Wii emulatin')
  16. Badass. RT @jmoledina: is thrilled that the IGDA is launching a healthcare plan, the IGDA HP! http://bit.ly/WmXFs
  17. @AdamAtomic I think it's got a lot of great 2d platformer design. Art is kinda bad. The music actuallly doesn't bother me at all.
  18. @phil_fish <3's! i _miiiight_ be in NYC for Blip.
  19. Of course New Super Mario Bros. starts with an uninterruptable cutscene. Way to go, Nintendo. Nobody plays Mario for the narrative.
  20. New Super Mario Bros. Wii actually looks really fun: http://bit.ly/Ixovf