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  1. For those saying that the GT5 demo isn't a GT5 demo, I humbly refer you to this: http://yfrog.com/0dgt5demo000j
  2. @johnnyminkley - Jaz Rignall had a hacked Super Mario Bros for NES with new levels and Sonic the Hedghog sprites :)
  3. Thinking about it, does any one collect Chinese counterfeit copies of games consoles or has some comedy software? Would love to do a feature
  4. @johnnyminkley - Zii is a Chinese counterfeit copy of the Wii! Maybe just the legal department in maximum overdrive.
  5. @repi: oh go then, because it's you :D http://www.digitalfoundry.org/gt5.rar ... and yes, I'd kill for PNG support within the Eurogamer CMS!
  6. Just finished a quick but still pretty decent GT5 demo edit. About 3.5 minutes of in-game, intros and replay. Now for the h264 encoding...
  7. 1080p shots of the GT5 demo done right. These are derived from lossless 1080p 24-bit RGB: http://bit.ly/86oj3g Video plus analysis to follow
  8. Interesting that PS2 games running on hardware on PS3 are still blurred a lot, even running with smoothing and scaling off at 480p...
  9. @cc_star - yes it would work. Care to choose a movie common to all three? High action and lots of colour required to stress the encoding.
  10. @eurogamer_net - any chance of a secondary follow-up feature with just the crap jokes?
  11. Looking for help on an upcoming feature: any one out there running the PCSX2 emulator in native HD resolutions?
  12. @mescalineeyes bungie.net version is superb: screens on the DF piece are derived from it. Low-res VGA feed I do have looks a bit different.
  13. @mescalineeyes: At E3 2005, Halo 3 ran the same sequence as offline render on the internet with realtime version on the showfloor.
  14. @mescalineeyes: I am curious to see if the VGAs got a real-time version rather than an offline render.
  15. @Matte_G ie, the downscaling from the 1080i feed causing the aliasing or whether they ran the realtime version at the VGAs.
  16. @Matte_G: we've got an SD version of Spike feed. Spotting some aliasing. Not sure if it was real-time at VGAs or if it's just downscaling.
  17. @SLBartley @Hotcooler - not just my eyes playing tricks then. It would make sense really... why re-invent the wheel?
  18. @djhsecondnature - our thoughts are online now... offline render of an in-game sequence...
  19. @Hadeur - yes, it's the Intel source code compiled into a Windows executable. Looks great in stills but "not that good" on video.
  20. Does any one have a 1080i HD feed of the VGAs on their PVRs? We'd like to see the Halo: Reach bit in the original transmission format :)