Digital_Foundry
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For those saying that the GT5 demo isn't a GT5 demo, I humbly refer you to this:
about 11 hours ago
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@ - Jaz Rignall had a hacked Super Mario Bros for NES with new levels and Sonic the Hedghog sprites :)
about 15 hours ago
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Thinking about it, does any one collect Chinese counterfeit copies of games consoles or has some comedy software? Would love to do a feature
about 15 hours ago
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@ - Zii is a Chinese counterfeit copy of the Wii! Maybe just the legal department in maximum overdrive.
about 15 hours ago
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@: oh go then, because it's you :D ... and yes, I'd kill for PNG support within the Eurogamer CMS!
about 15 hours ago
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Just finished a quick but still pretty decent GT5 demo edit. About 3.5 minutes of in-game, intros and replay. Now for the h264 encoding...
about 16 hours ago
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1080p shots of the GT5 demo done right. These are derived from lossless 1080p 24-bit RGB: Video plus analysis to follow
about 16 hours ago
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Interesting that PS2 games running on hardware on PS3 are still blurred a lot, even running with smoothing and scaling off at 480p...
about 19 hours ago
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@ - yes it would work. Care to choose a movie common to all three? High action and lots of colour required to stress the encoding.
about 19 hours ago
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@ - any chance of a secondary follow-up feature with just the crap jokes?
about 20 hours ago
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Looking for help on an upcoming feature: any one out there running the PCSX2 emulator in native HD resolutions?
about 22 hours ago
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@ bungie.net version is superb: screens on the DF piece are derived from it. Low-res VGA feed I do have looks a bit different.
6:49 AM Dec 14th
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@: At E3 2005, Halo 3 ran the same sequence as offline render on the internet with realtime version on the showfloor.
6:28 AM Dec 14th
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@: I am curious to see if the VGAs got a real-time version rather than an offline render.
6:28 AM Dec 14th
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@ ie, the downscaling from the 1080i feed causing the aliasing or whether they ran the realtime version at the VGAs.
6:02 AM Dec 14th
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@: we've got an SD version of Spike feed. Spotting some aliasing. Not sure if it was real-time at VGAs or if it's just downscaling.
6:02 AM Dec 14th
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@ @ - not just my eyes playing tricks then. It would make sense really... why re-invent the wheel?
3:53 AM Dec 14th
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@ - our thoughts are online now... offline render of an in-game sequence...
3:53 AM Dec 14th
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@ - yes, it's the Intel source code compiled into a Windows executable. Looks great in stills but "not that good" on video.
3:47 AM Dec 14th
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Does any one have a 1080i HD feed of the VGAs on their PVRs? We'd like to see the Halo: Reach bit in the original transmission format :)
3:43 AM Dec 14th
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- Name Digital Foundry
- Location Doombase
- Web http://www.digita...
- Bio Running black-ops with Shadow Company
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