deneuxj
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@ ... The chaotic mutate-mutate-mutate approach uses List<T> by default, and copies to arrays for isolation purposes.
3:18 AM May 31st
via Twitter for iPhone
in reply to LeMoNxaH
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@ I use List<T> to build arrays, then use the arrays only. This assumes a monotonic build-then-use approach...
3:15 AM May 31st
via Twitter for iPhone
in reply to LeMoNxaH
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@ I read other news which mentioned the free c++ toolsuite was removed from win sdk, but maybe things are better on the .net side?
5:46 AM May 30th
via Twitter for iPhone
in reply to talbott
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@ you did not address the issue of new tools and language features in vs11 (c++11, async...). Accessing them on the desktop will cost
3:04 AM May 30th
via Twitter for iPhone
in reply to talbott
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@ I understand him. 's custom operators can be abused. DSLs that use them heavily repel me.
1:49 PM May 28th
via Twitter for iPhone
in reply to jonharrop
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"Why? Function! How? Data" by Dino Dini, creator of Kick-Off
1:21 AM May 28th
via Twitter for iPhone
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@ @ strategy games (civilization) racing sim, sport sims
11:01 PM May 24th
via Twitter for iPhone
in reply to 7sharp9
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SIMD Instructions from C# - this is going to be an awesome book!
8:01 AM May 24th
via TweetDeck
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@ @ thx for the link. Platformers aren't my cup of tea, but interesting nevertheless.
11:32 AM May 24th
via Twitter for iPhone
in reply to Onor_io
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@ @ non-idiomatic. Shouldnt it be "let god = None"?
11:23 AM May 23rd
via Twitter for iPhone
in reply to 7sharp9
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@ @
3:42 AM May 22nd
via Twitter for iPhone
in reply to Onor_io
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@ @ didn't you get s mail about a policy update from twitter? They are also tracking your visits on pages that have tweet btns
10:26 PM May 21st
via Twitter for iPhone
in reply to Onor_io
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@ it's nice not being limited to 140 chars, but it's not picking up :(
10:59 AM May 20th
via Twitter for iPhone
in reply to 7sharp9
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"Reference-counting just isn't enough and actually is harmful" by Joh. See my comment therein.
8:12 AM May 20th
via web
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@ Thanks :) If compilation happens in the Regex constructor, then yes, I'm doing it.
4:01 AM May 19th
via MetroTwit
in reply to 7sharp9
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Blogged:
3:34 AM May 19th
via MetroTwit
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@ @ Nice, thanks. I'm surprised by the relatively poor numbers of the non-SIMD MS case. I expected Mono to be slower there.
3:33 AM May 19th
via MetroTwit
in reply to Onor_io
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@ Have you come up that far? You are ahead of me, I should be asking you for resources and links :)
3:24 AM May 19th
via MetroTwit
in reply to 7sharp9
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@ This article got me started on my racing sim (now "paused")
3:20 AM May 19th
via MetroTwit
in reply to 7sharp9
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@ See Fairly easy to implement, and worked well for a single car in C++ whith a PentiumIII 500Mhz
3:18 AM May 19th
via MetroTwit
in reply to 7sharp9
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- Name johann deneux
- Location Stockholm
- Web http://sharp-game...
- Bio Game developer by night, F# and XNA enthusiast.
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