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deneuxj

  1. @LeMoNxaH ... The chaotic mutate-mutate-mutate approach uses List<T> by default, and copies to arrays for isolation purposes.
  2. @LeMoNxaH I use List<T> to build arrays, then use the arrays only. This assumes a monotonic build-then-use approach...
  3. @talbott I read other news which mentioned the free c++ toolsuite was removed from win sdk, but maybe things are better on the .net side?
  4. @talbott you did not address the issue of new tools and language features in vs11 (c++11, async...). Accessing them on the desktop will cost
  5. @jonharrop I understand him. #fsharp 's custom operators can be abused. DSLs that use them heavily repel me.
  6. dinodini.wordpress.com/2011/04/06/why… "Why? Function! How? Data" by Dino Dini, creator of Kick-Off
  7. @7sharp9 @onor_io strategy games (civilization) racing sim, sport sims
  8. @Onor_io @7sharp9 thx for the link. Platformers aren't my cup of tea, but interesting nevertheless.
  9. @7sharp9 @robertpi non-idiomatic. Shouldnt it be "let god = None"?
  10. @Onor_io @7sharp9 support.twitter.com/articles/20169…
  11. @Onor_io @7sharp9 didn't you get s mail about a policy update from twitter? They are also tracking your visits on pages that have tweet btns
  12. @7sharp9 it's nice not being limited to 140 chars, but it's not picking up :(
  13. @7sharp9 Thanks :) If compilation happens in the Regex constructor, then yes, I'm doing it.
  14. Blogged: sharp-gamedev.blogspot.se/2012/05/recurs… #fsharp
  15. @Onor_io @7sharp9 Nice, thanks. I'm surprised by the relatively poor numbers of the non-SIMD MS case. I expected Mono to be slower there.
  16. @7sharp9 Have you come up that far? You are ahead of me, I should be asking you for resources and links :)
  17. @7sharp9 This article got me started on my racing sim (now "paused") nongnu.org/top10/
  18. @7sharp9 See gamasutra.com/view/feature/1… Fairly easy to implement, and worked well for a single car in C++ whith a PentiumIII 500Mhz