Adding functionality to track a build from packaging to deploy to production
about 17 hours ago
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@mrjoy See someone? Probably not. Been that someone? Yes.
10:15 PM October 08, 2008
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in reply to MrJoy
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Hey, using XML is easier than sticking stuff in a hidden table then copying it to a real table, then reworking the css on the real table
04:19 PM October 07, 2008
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Now using the technologies and data types we claim to
11:38 PM October 06, 2008
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Yay for poorly designed JS libraries...
05:35 PM October 06, 2008
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Killed 25% of the JS file of doom
05:11 PM October 06, 2008
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I think the initial rush of mac users to IA is over now
08:05 PM October 05, 2008
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@mrjoy You missed Deus Ex 2 because it wasn't particularly good
02:36 PM October 04, 2008
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in reply to MrJoy
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And... it's our bug. I bet this explains another difficult to reproduce bug as well. Fix fix time.
09:32 PM October 03, 2008
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Some basic info: All three textures are DXT1 compressed and are 512x512, but other 512x512 DXT1 textures load fine
09:26 PM October 03, 2008
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Oh, hey, we have a lucky third texture!
09:25 PM October 03, 2008
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I wonder what the issue will ultimately be. Bets?
09:15 PM October 03, 2008
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Neat, two textures that seem to always cause the 8600M driver to crash but don't appear to have anything out of the ordinary
09:14 PM October 03, 2008
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