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DanielSolis

  1. We're right across from the agility course!
  2. Speaking of animal rescue, join up for the Walk for the Animals in Duke's east campus!
  3. All Dr. Remedy Grove games would be accessible for kids, substantial enough for adults, and made from sustainable materials.
  4. Dreamed of a whole line of Dr. Remedy Grove family games. Dr. Remedy Grove's Amazon Adventure. Dr. Remedy Grove/s Sloth Rescue.
  5. @mhayoun all aspiring to be the one exploiting others later in life?
  6. @fredhicks However, with each player having their own particular desired path, how would that fit in the haunted house metaphor?
  7. @fredhicks Quite true!
  8. @davidnrogers See the tweets regarding artifacts and ghosts.
  9. Ghosts catch you in random encounters, but can be dispersed by artifacts. Artifacts are "found" when your path shows certain symbols.
  10. There are some other factors at play, such as the ghosts catching up to you and doing harm. If a player is harmed too much, everyone loses.
  11. As turns go on, a sequence of revealed cards shows the path the players took. You win if the path has all the symbols in your goal card.
  12. Each turn, the players vote which direction to take: left, center, or right. Discard the rest and reveal that card.
  13. Setup: Each player gets a goal card, showing a set of seven symbols. Three forest cards are dealt in a tableau, the multi-symbol side up.
  14. Deck of cards. One side shows three symbols flanked by verdant forest, the reverse shows a clearing with one of those three symbols.
  15. Players are lost in a misty bamboo forest, chased by ghosts. They travel together, deciding which direction to take at each fork.
  16. @RyanMacklin @geekylyndsay that's just what I was imagining.
  17. @GeekyLyndsay I have these very Tarot like character concepts in mind. The fisher, the concubine, the hunter, the monk, etc.
  18. @GeekyLyndsay I think that could still be a mystical thing, though. Maybe ghosts lost in the forest, bound together. Deep.