DanielSolis
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We're right across from the agility course!
about 3 hours ago
via txt
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Speaking of animal rescue, join up for the Walk for the Animals in Duke's east campus!
about 5 hours ago
via txt
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All Dr. Remedy Grove games would be accessible for kids, substantial enough for adults, and made from sustainable materials.
about 5 hours ago
via Echofon
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Dreamed of a whole line of Dr. Remedy Grove family games. Dr. Remedy Grove's Amazon Adventure. Dr. Remedy Grove/s Sloth Rescue.
about 5 hours ago
via Echofon
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$10k to make a sweet street game? Yes! Deadline for CO&P + @ + @ call extended:
about 15 hours ago
via web
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@ Look! A Do: Pilgrim adventure in the wild!
about 14 hours ago
via Echofon
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@ all aspiring to be the one exploiting others later in life?
about 15 hours ago
via Echofon
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@ However, with each player having their own particular desired path, how would that fit in the haunted house metaphor?
about 15 hours ago
via Echofon
in reply to fredhicks
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@ Quite true!
about 15 hours ago
via Echofon
in reply to fredhicks
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@ See the tweets regarding artifacts and ghosts.
about 15 hours ago
via Echofon
in reply to davidnrogers
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Ghosts catch you in random encounters, but can be dispersed by artifacts. Artifacts are "found" when your path shows certain symbols.
about 15 hours ago
via Echofon
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There are some other factors at play, such as the ghosts catching up to you and doing harm. If a player is harmed too much, everyone loses.
about 16 hours ago
via Echofon
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As turns go on, a sequence of revealed cards shows the path the players took. You win if the path has all the symbols in your goal card.
about 16 hours ago
via Echofon
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Each turn, the players vote which direction to take: left, center, or right. Discard the rest and reveal that card.
about 16 hours ago
via Echofon
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Setup: Each player gets a goal card, showing a set of seven symbols. Three forest cards are dealt in a tableau, the multi-symbol side up.
about 16 hours ago
via Echofon
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Deck of cards. One side shows three symbols flanked by verdant forest, the reverse shows a clearing with one of those three symbols.
about 16 hours ago
via Echofon
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Players are lost in a misty bamboo forest, chased by ghosts. They travel together, deciding which direction to take at each fork.
about 16 hours ago
via Echofon
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@ @ that's just what I was imagining.
about 16 hours ago
via Echofon
in reply to RyanMacklin
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@ I have these very Tarot like character concepts in mind. The fisher, the concubine, the hunter, the monk, etc.
about 16 hours ago
via Echofon
in reply to GeekyLyndsay
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@ I think that could still be a mystical thing, though. Maybe ghosts lost in the forest, bound together. Deep.
about 16 hours ago
via Echofon
in reply to GeekyLyndsay
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- Name Daniel Solis
- Location Durham, NC
- Web http://www.daniel...
- Bio Art director by day. Game designer by night. Married to @ana_ng
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