cruzdanilo
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@ faço sim :)
8:26 AM May 28th
via Twitter for iPhone
from São Paulo, São Paulo
in reply to Minorulandia
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@ worked like a charm! thank you very much. i had to modify SSAO effect to work with my global depth/norm texture, but now its great!
9:12 PM Nov 17th, 2011
via web
in reply to aras_p
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@ so i change the targetTexture for the replacement render and then change back?
10:19 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ do i need a second camera for this?
10:04 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ how?
9:27 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ is there any other way to access the depth buffer?
9:14 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ no, it's forward. How are u checking? I did a postprocessor shader returning the camera depth. Can i sent a package to you?
8:53 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ ok, but i need a quick workaround. any way to write to the depth buffer?
7:19 AM Nov 13th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
in reply to aras_p
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@ is there any known reason for Unity clear depth even using CameraClearFlags.Nothing? i did a small test project and it's clearing
6:55 AM Nov 13th, 2011
via Echofon
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eu ensinei direitinho
8:40 PM Oct 8th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
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i'm in love with Ubuntu
12:21 PM Oct 8th, 2011
via Ubuntu
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o ubuntu tá lindo
1:57 AM Oct 8th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
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dicas ao usar Windows: não instale nada
11:17 PM Oct 7th, 2011
via Twitter for iPhone
from São Paulo, São Paulo
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@ got it. i need to create a real time render server using just software rendering or CUDA. any clue?
5:35 PM Sep 30th, 2011
via Echofon
in reply to aras_p
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@ is it possible for a Unity app to be just a command line application, without window, and save frames to files?
4:54 PM Sep 30th, 2011
via Echofon
in reply to aras_p
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@ is it possible to use CUDA in Unity rendering pipeline?
7:55 PM Sep 29th, 2011
via Echofon
in reply to aras_p
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@ hey, do you know if unity can run in a NVIDIA Tesla Server without modifications?
2:48 PM Sep 29th, 2011
via Echofon
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@ @ @ passa o ponto
1:39 PM Sep 29th, 2011
via Echofon
in reply to _sidney
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@ é o famoso frente e verso sem frescura
10:08 AM Sep 27th, 2011
via Echofon
in reply to RMotti
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@ cara, tem um erro grotesco no seu artigo da Trip, escrevi um comentário lá, dá uma olhada. valeu
2:35 PM Sep 22nd, 2011
via Echofon
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