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cruzdanilo

  1. @Minorulandia faço sim :)
  2. @aras_p worked like a charm! thank you very much. i had to modify SSAO effect to work with my global depth/norm texture, but now its great!
  3. @aras_p so i change the targetTexture for the replacement render and then change back?
  4. @aras_p do i need a second camera for this?
  5. @aras_p how?
  6. @aras_p is there any other way to access the depth buffer?
  7. @aras_p no, it's forward. How are u checking? I did a postprocessor shader returning the camera depth. Can i sent a package to you?
  8. @aras_p ok, but i need a quick workaround. any way to write to the depth buffer?
  9. @aras_p is there any known reason for Unity clear depth even using CameraClearFlags.Nothing? i did a small test project and it's clearing
  10. eu ensinei direitinho
  11. i'm in love with Ubuntu
  12. o ubuntu tá lindo
  13. dicas ao usar Windows: não instale nada
  14. @aras_p got it. i need to create a real time render server using just software rendering or CUDA. any clue?
  15. @aras_p is it possible for a Unity app to be just a command line application, without window, and save frames to files?
  16. @aras_p is it possible to use CUDA in Unity rendering pipeline?
  17. @aras_p hey, do you know if unity can run in a NVIDIA Tesla Server without modifications?
  18. @_sidney @ariovaldojr @Calango0 passa o ponto
  19. @RMotti é o famoso frente e verso sem frescura
  20. @AleYoussef cara, tem um erro grotesco no seu artigo da Trip, escrevi um comentário lá, dá uma olhada. valeu