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chopper_2

  1. The new levels in version 1.3 are also available now for the Mac version, + improved Magic Trackpad support. Mac version also on sale at 99c
  2. Just putting the final touches on the big 1.3 update with better AirPlay Mirroring support, and 3 new missions with 2 new types of turret.
  3. Chopper 2 is having a fire sale with @OpenFeint. 251 votes already, 749 to go and it'll drop to 99c. More info at openfeint.com
  4. Got Magic Trackpad support working today, so you can fire weapons with just a touch, not a click/drag. So that'll be in the next Mac update.
  5. I've ironed out the kinks, and am now really happy with how Chopper 2 performs over AirPlay with an iPad 2 and iOS 5. It's working great :)
  6. These new upcoming missions will also feature a couple of new types of turrets. Non-targeting, but with a more rapid fire rate.
  7. @timwells15 :) hopefully this will just be the first of many.
  8. The next update to Chopper 2 will feature new missions in this new city location (work in progress iPad Screenshot) http://bit.ly/kTxSC8
  9. @HarryHung It's not going to be huge, but hopefully the first of many. Will definitely be free :)
  10. Sand Pictures was a fun app to make, but I've now started work on a Chopper 2 update. More details as it progresses.
  11. @Thorwan Not entirely sure, as it just worked with the version that was already in the store!
  12. @sandro It could indeed be the cable, Chopper 2 will be sending much more data than standard mirroring, and I've had a cable fail at 1080p.
  13. @sandro I'm not sure what to suggest really, same version has worked elsewhere, so I'm guessing something to do with the TV or resolution.
  14. @sandro it should work exactly the same as with the VGA or component cable outputs. Just plug it in and start it up and it should work.
  15. Chopper 2 is one of the only games on the store that will currently output 1920x1080 over HDMI from the iPad 2. Looks glorious!
  16. @errorhandler010 no new levels planned at this point, but definitely not out of the question down the track.
  17. @bbgt08 Would allow it if I could, unfortunately Apple simply don't let developers do that. Probably a technical limitation.
  18. @HarryHung yep, waiting to see if any problems come up, then will be doing an update with the same improvements in a few weeks.
  19. @topcat5665 it could do, there should be less lag in the controls. And, yeah, an often requested feature that. Will probably add it :)