Chartboost
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RT @: This Subway Surfers really drop kicked Temple Run into the dirty recycle bin @
about 7 hours ago
via TweetDeck
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Everyone should use @
about 8 hours ago
via Twitter for iPad
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Kii Capital: there are two metrics that we look at when investing in mobile apps: retention and engagement.
about 9 hours ago
via Twitter for iPhone
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Chris Foley from @: Start thinking about marketing in terms of post-install behavior & focus on the quality of your users.
4:24 PM May 30th
via web
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Apple's iOS and Mac App Stores Now Feature "Free App Of The Week" And "Editor's Choice" Promotions via @
1:21 AM May 30th
via Tweet Button
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Last week's top industry news on Mobile Gaming:
5:26 PM May 29th
via TweetDeck
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Looking at my Ad revenue for The Coral Maze. I have earnt more in 1 month using @ , than 5 months of using iAd
4:05 AM May 29th
via TweetDeck
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Subway Surfers top 10 in:
54 countries on iPad
42 countries on iPhone
11:30 AM May 26th
via Tweetie for Mac
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Subway Surfers has launched all over the world now, first impressions are amazing! Check it out for free:
2:31 AM May 24th
via web
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Infinite Sky's official launch trailer by Touchten Games: Download link: . Congrats @!
2:38 PM May 25th
via Tweet Button
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@: key elements for game companies to succeed: distribution network, the diversity of games and free2play models.
12:20 AM May 24th
via Twitter for iPhone
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Brilliant session by @ made me realize why the hell we did not monetize when we got a million downloads for free.
10:02 PM May 22nd
via TweetDeck
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@ @ @ video ads piss the hell out of users, if you want to see ads done right, check out @
3:49 PM May 23rd
via web
in reply to _jacksmith
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Thanks!!:) RT @: video ads piss the hell out of users, if you want to see ads done right, check out @
6:42 PM May 23rd
via TweetDeck
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@ lol, why do you follow spanish employment rates?
7:27 AM May 23rd
via web
in reply to yusufg
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Gree runs more TV commercials than Toyota and Sony in Japan. Impressive that they can identify LTV for those viewers .
8:37 PM May 21st
via Twitter for Android
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@ talking about how Jenga did 4M downloads in 4 days with $0 marketing budget
9:37 PM May 22nd
via Twitter for Mac
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Things game dev should focus to raise money: quality, execution, traction, differentiation (real innovation)
5:10 AM May 23rd
via Twitter for iPhone
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People who can build products can scale fast in the early stage. Game dev companies need engineering dna in the founding team.
5:10 AM May 23rd
via Twitter for iPhone
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@: Android premium doesn't work. Android developers: go free 2 play!
5:10 AM May 23rd
via Twitter for iPhone
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- Name Chartboost
- Location San Francisco
- Web http://chartboost...
- Bio Chartboost offers a direct-deal advertising marketplace that enables developers to manage the distribution power of mobile game apps and monetize their success.
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