cabalsoft
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wow! GDC made my talk on touch controls free! I'm super honored! If you haven't yet seen it, now isn't a bad time :)
1:14 PM May 18th
via Echofon
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@ Can't wait. Looks amazing!
12:04 AM May 19th
via TweetDeck
in reply to 5ants
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On Mother's Day - having shipped 3 babies and 30+ games, shipping the babies was easier every single time.
12:35 PM May 13th
via TweetDeck
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Blog post: What The Rovio Deal With Casey's Contraptions Means To Me Hopefully that answers lots of questions
10:22 AM May 11th
via Twitterrific for Mac
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RT @: Great @ interview with the Voinov brothers, devs of Cut The Rope
2:55 AM May 11th
via Digsby
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Wow! RT @: And it's finally official: Casey's Contraptions IP acquired by Rovio
7:08 AM May 10th
via Digsby
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@ Good to hear. Congratulations!
8:17 AM May 9th
via TweetDeck
in reply to noel_llopis
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@ Or you could rescue them or work with them.
2:14 AM May 9th
via Digsby
in reply to suzoc
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@ Nice idea. Ties in with elemental cycle of zodiac. We thought about meeting other zodiac animals along the way as narrative as well.
1:38 AM May 9th
via TweetDeck
in reply to suzoc
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@ That was what we were aiming for: emotional states of being "lucky", in flow/streak, and the tension of losing it.
1:35 AM May 9th
via TweetDeck
in reply to suzoc
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@ Thanks!
12:53 AM May 9th
via TweetDeck
in reply to suzoc
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@ Depth-wise, add more ways to interact with env. Smooth out the flow-based gameplay and think about how to make it more meaningful.
12:52 AM May 9th
via TweetDeck
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@ Thought about MegaJump upgrades but simpler feel of DJ closer to what we wanted to express: luck/flow/control. Not sure abt IAP yet.
12:49 AM May 9th
via TweetDeck
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@ Bizwise was China market. Wld they pay 4 apps? Hence, LNY and luck theme. Initially inspired by DoodleJump, MegaJump gameplay.
12:46 AM May 9th
via TweetDeck
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@ Goal was 2 release a game 2 learn. See if we could really do it. Team, timeframe, budget, etc.
12:44 AM May 9th
via TweetDeck
in reply to suzoc
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RT @: Gratuitous Space Battles is now on the ipad store again: Please ReTweet if you like it :D
12:40 AM May 9th
via Digsby
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@ Credit goes to friends in our community who helped us with the different languages.
12:22 AM May 9th
via Digsby
in reply to suzoc
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Correction: we didn't actually localize for Thai.
12:13 AM May 9th
via Digsby
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@ Visibility still probably our biggest prob and the game doesn't have as much depth as we'd like. Localization is just one aspect.
12:12 AM May 9th
via Digsby
in reply to suzoc
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@ We targeted areas that celebrated lunar new year so we wanted to do it properly for them so we don't think it's wasted.
12:10 AM May 9th
via Digsby
in reply to suzoc
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