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cabalsoft

  1. @5ants Can't wait. Looks amazing!
  2. RT @nattylux: Great @pgbiz interview with the Voinov brothers, devs of Cut The Rope tinyurl.com/6wsjfs6
  3. Wow! RT @noel_llopis: And it's finally official: Casey's Contraptions IP acquired by Rovio gamasutra.com/view/news/1700…
  4. @noel_llopis Good to hear. Congratulations!
  5. @suzoc Or you could rescue them or work with them.
  6. @suzoc Nice idea. Ties in with elemental cycle of zodiac. We thought about meeting other zodiac animals along the way as narrative as well.
  7. @suzoc That was what we were aiming for: emotional states of being "lucky", in flow/streak, and the tension of losing it.
  8. @suzoc Thanks!
  9. @suzoc Depth-wise, add more ways to interact with env. Smooth out the flow-based gameplay and think about how to make it more meaningful.
  10. @suzoc Thought about MegaJump upgrades but simpler feel of DJ closer to what we wanted to express: luck/flow/control. Not sure abt IAP yet.
  11. @suzoc Bizwise was China market. Wld they pay 4 apps? Hence, LNY and luck theme. Initially inspired by DoodleJump, MegaJump gameplay.
  12. @suzoc Goal was 2 release a game 2 learn. See if we could really do it. Team, timeframe, budget, etc.
  13. RT @cliffski: Gratuitous Space Battles is now on the ipad store again: itunes.apple.com/gb/app/gratuit… Please ReTweet if you like it :D
  14. @suzoc Credit goes to friends in our community who helped us with the different languages.
  15. Correction: we didn't actually localize for Thai.
  16. @suzoc Visibility still probably our biggest prob and the game doesn't have as much depth as we'd like. Localization is just one aspect.
  17. @suzoc We targeted areas that celebrated lunar new year so we wanted to do it properly for them so we don't think it's wasted.