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bobthecbuilder

  1. @ViNull looks like Kickstarter canned the project. :/
  2. @GreedyGoblins yes, sorry we had trouble yesterday for a short bit and again last night (over night) -keeping a close eye on things today :)
  3. @DDReaper great work on the article btw! was very interesting to read and gave us a unique perspective on features devs are looking for :)
  4. Amazing video of StarDrive game! youtu.be/ywttgj8WArs - skip to 1:15 for cool cut scenes :) #xna #SunBurnEngine #wpdev #gamedev #fb
  5. @danglingneuron nothing announced yet! :)
  6. Very cool! article by @DDReaper comparing #SunBurnEngine and #unity3d on features/price: bit.ly/KCjkyt #xna #gamedev #wpdev #fb
  7. Amazing news! ZeroSumGames signs publishing deal for space RTS StarDrive bit.ly/JgzFnm #SunBurnEngine #xna #gamedev #wpdev #xblig #fb
  8. @theBigDaddio thanks! have some email cleanup today and everything should be back to normal :)
  9. @idloco @DDReaper very interesting after creating TweetDeck account it works on the old Air client, maybe this is now required? works now :)
  10. Can't help but notice that TweetDeck no longer works, and the new client by @Twitter wont let you add accounts. Nice work twitter.. #fail :/
  11. Finally back on twitter after three weeks of end-of-year accounting and tax stuff. Will also dive into my inbox soon!
  12. @philippedasilva JS? Not sure what you mean. Basic restrictions are self-funded self-published entertainment games on Win, Xblig, and Wp7.
  13. @VICO_GameStudio awesome!
  14. @philippedasilva basically we're prepping 2.0.18 for Release Candidate :)
  15. @philippedasilva yup, just smooth char rotation, access to autoloaded plugins, separate Framework options in Resource Packager, and similar
  16. @philippedasilva it's a refresh (same vers#) so you won't need to update/upload existing resources. :) but still benefit from features/fixes