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bfurtwangler

  1. Working crazy hours this week. Feature complete is around the corner and everything is coming in hot.
  2. #xbox360 tweet!
  3. @nickgravelyn doesn't the dx sdk have examples of loading fx files?
  4. Just watched the #googletechtalk on #go. It seems they're bringing their BETA stamp to languages now. Yay! Good to see fresh ideas though.
  5. @sfurtwangler had to look up what #dollhouse was. Meh, tv sucks with or without it.
  6. Turns out 2 DrawUserPrimitive calls is way faster than 450 ;p 2 minutes in profiler => cut 35% CPU. Not bad for a bus ride session.
  7. Nearly finished porting #box2d to #csharp. Got sick of waiting for #box2dx, so we're doing a fresh port for #xna.
  8. Unreal Development Kit...nice. #udk
  9. 20 minutes on the on-ramp. Yay I405!
  10. Released my #xna animation library on my blog. http://tinyurl.com/yjgwbky
  11. #zoomengine is coming along. Almost ready to start our next #xna game using it.
  12. @nickgravelyn your sprite tool should use #MEF & should support per frame named "hot spots"
  13. Made some good progress on #zoomengine (our #xna engine) last night with @guynamednate. #zoomui is going to rock.
  14. @nickgravelyn I'm thinking of doing a gpu version of hq4x using multiple passes. I'll send it to you if I come up with anything.
  15. Watching the MSU game today and working on #zoomengine with @guynamednate. Our in-game editor is starting to come together.
  16. @nickgravelyn it might be fun to add an hqx scaling option to your new game. http://tinyurl.com/yl7u975 code is open source.
  17. My last day on the #WPF team at MS. I'm going to miss those guys. Next week I start on the #XNA Framework team. I'm excited!
  18. @nickgravelyn Voxel Man?
  19. @danlash good thing FF respects the proxy settings...jk
  20. At the Puyallup Fair. Hanging out with barn animals and stuff. http://twitpic.com/ij9bw