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benspyda

  1. Combats a lot better now. Doing menus like options, load and save, ect. aka boring stuff that needs to be done. Then it's on to play testing
  2. Most of the game art work is finished and story written. But at the moment its very buggy and the combat is clunky. Now things get tricky!
  3. As with tradition here is the wallpaper for my upcoming game! twitter.com/benspyda/statu…
  4. New LRH screen, in game: twitter.com/benspyda/statu…
  5. Port of Morrow by the Shins is probably the best new album I've heard in a long time.
  6. A sneak peak at the loot system in the game. twitter.com/benspyda/statu…
  7. First Screen Shot LRH. The Solar System you will explore in the game: twitter.com/benspyda/statu…
  8. About 50% through LRH. Will be my next game to release. Beyond that maybe look into phone development. We will see.
  9. Deep into development of LethalRpgHunter and is turning out pretty awesome. My RPG combat platformer is finally shaping up.
  10. My character in Skyrim! twitter.com/benspyda/statu…
  11. Currently experimenting if new game concepts. Want to come up with something new and exciting. LRD3 will be on hold for a bit.
  12. Also continuing work on LRD3. Here's the first screen. twitter.com/benspyda/statu…
  13. I will have to stick with twitter for the time being for updates. Beginning development of the strategy game now.
  14. Best of 2011 giantbomb.com/profile/benspy… via @giantbomb
  15. LRD2 is live on funny games. funny-games.biz/lethal-rpg-des….
  16. be sure to check funny games: funny-games.biz as LRD2 will go live there first!
  17. LRD2 progress update: Debugging done! Now waiting on sponsorship finalisation. I hope to release it sometime in the next couple of weeks.
  18. LRD2 progress update: Will finish the final bit of debugging this week. Then once sponsorship is settled I can release it.
  19. LRD2 progress update: Should hopefully get the bulk of testing done next week. Then will just need sponsorship sorted.
  20. LRD2 progress update: Added help menu and additional options for graphics and sound.