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bengarney

  1. Good advice: if it can be built in Flash, it should be built in Flash. (via @JoshEngebretson)
  2. @troygilbert I saw a documentary - the secret is fixed camera, known background image.
  3. @Khanduras Arithmetic coding to base-N?
  4. @mittense You will miss those days... :)
  5. @joa oh well. Thanks for checking it out!
  6. @robpenner what about internally? (a la setTimeout/Timer)
  7. @pperon don't make me unleash my prana-bindu techniques on you. None of us would like that. ;)
  8. Why doesn't thinkgeek have a gom jabbar for sale? I would use that for job interviews in a heartbeat.
  9. @pat_wilson it's not a holiday if you don't put someone under the gom jabbar.
  10. @robpenner @alecmce so - does the frame trick actually avoid the event alloc? Or just a more complex way to listen to enterframe?
  11. @pat_wilson he would gain massively with one demographic - the rest would be mildly confused, and PETA would go nuts. ;)
  12. @Satire over the river and through the woods!
  13. @pat_wilson turkey blood for the turkey blood god!
  14. @mesh I watch with interest!
  15. @mesh right - if you can beat that let me know and I will update. One allocate per frame, no matter obj count, is not bad.
  16. @mesh there is a little bit of temporal aliasing with the PM... Not sure it is worse than raw Flash gives you.
  17. @mesh it uses a single enterframe listener. There's an advanceTime method so you can listen to whatever easily.
  18. @pat_wilson I wish these languages had better options for smart allocation (when lacking ffi)... But I agree, minimal C++ is smart.
  19. @robpenner yes - MIT license. Code.google.com/p/pushbuttonengine (no direct link, I'm on iPhone only today)
  20. @mesh @robpenner in PBE we have a singleton that does all time notification -ProcessManager. Just did a test of 10k objects w/ zero allocs.