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bengarney

  1. @tiaz well, I am award winning! I always mistake yours for a hexagon...
  2. @ddura Can't make everyone happy. Don't let it get to you. :)
  3. Thanks Nate! @jnbeck This bug is slowing down @bengarney's productivity, help speed it up by voting http://bit.ly/TJgDT (Adobe Bug System)
  4. @sjamesu I'll be more excited when they break into double digit framerates. ;)
  5. Completed huge PBEngine refactor to make it easier to use, now organized like standard Flash project: http://bit.ly/oRUwd
  6. Thank god they kept the old version accessible (very nicely so) in Monkey Island Special Edition. So, thumbs up from me. :)
  7. To expand on the new look comment, they already redesigned the Monkey Island look THREE TIMES, did it really need a 4th?
  8. Tried Monkey Island. SE art is higher res but by a lesser artist. Anatomy/poses? Screwy. Animations? choppy. New look? Stupid.
  9. @triptych I'll be interested in your results.
  10. RT @cavalcadegames We are officially adopting PushButton Engine in all our future flash games. :D
  11. Reception for FSR... Nice view. http://yfrog.com/2lliwj
  12. At a robotics conference, Shigeo Hirose presenting. Has both tentacle bots and tachikoma-style jumping bots with wheels. Wild.
  13. RT @axcho The source code for Microbomb is now available - first game prototype in Flex and PushButton Engine: http://tr.im/scvt
  14. In the Boston area and want to talk flash games/pushbutton? DM/tweet/mail me!
  15. @Satire So no trust-fund squids? :(
  16. @axcho Design Patterns are good to know about, but do not be seduced by them. Overdesign is the path to the dark side.
  17. @microwavedboy Maybe stop slowing so much if you're wearing out your brakes! :P
  18. RT @mesh Looks like PushButton Game Framework has some new tutorials : http://pushbuttonengine.com...
  19. Wow, Raph Koster linked my "dear Adobe" blog post! http://bit.ly/S3vSz
  20. A Love Letter to Flash, from Danc @ Lost Garden: http://bit.ly/3B5Ycv (via @TroyGilbert)